Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's pawn lands on F3 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the knight to E5; then our hero's pawn takes F3, leaving F2 behind.
Rat advances to F3 and claims our pawn.
From G1 to F3, our hero's knight swallows Rat's pawn.
Rat captures the knight on F3 and puts our hero in check.
A clean strike: our hero's pawn topples the knight on F3.
Rat's king advances from E8 to F7. our hero advances the bishop from F1 to H3, and rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the bishop on E6. our hero activates Backstab and silently removes a threat from Rat.
From the dark, Rat pushes the king to E7. our hero's bishop takes G4, leaving E6 behind; then rat answers by moving the king from E7 to F7.
our hero slides the bishop across the board, from G4 to D7. With dungeon cunning, Rat brings the pawn to A4. From D7 to C6, our hero's bishop swallows Rat's pawn.
Rat's king advances from F7 to G8. A clean strike: our hero's knight topples the pawn on A3.
Rat sets the king on G7, watching every square. Without hurry or fear, our hero places the knight on B5; then from the dark, Rat pushes the king to G8.
A clean strike: our hero's knight topples the pawn on C7.
Rat answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the pawn to C3.
A clean strike: our hero's pawn topples the pawn on C3.
Rat's pawn advances from G6 to G5. From F4 to G5, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on A3, watching every square. A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the king to H8. our hero gives check with the queen on H5.
Rat answers by moving the king from H8 to G8, while our hero slides the knight across the board, from C7 to E6.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 4 s
- Moves
- 35
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 4
- First capture
- move 2
- Skills used
- 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 14% of the games on this floor.