Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on G4.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the bishop on C3.
Slug advances to A2 and claims our pawn.
Without hurry or fear, our hero places the bishop on B2. From the dark, Slug pushes the king to E7; then our hero's bishop takes A1, leaving B2 behind.
Slug answers by moving the king from E7 to D8, and right after that our hero slides the king across the board, from E1 to D1. With dungeon cunning, Slug brings the king to E7.
With a steady hand, our hero brings the king to C1, while slug's knight advances from F6 to D5. our hero advances the king from C1 to B2, and slug sets the pawn on B4, watching every square.
A clean strike: our hero's king topples the pawn on A2.
Slug advances to C3 and claims our pawn.
our hero's king takes B3, leaving A2 behind. Slug answers by moving the pawn from F7 to F5; then our hero slides the pawn across the board, from H2 to H3.
With dungeon cunning, Slug brings the pawn to B5. From H3 to G4, our hero's pawn swallows Slug's pawn.
Slug's king advances from E7 to D8. A clean strike: our hero's pawn topples the pawn on F5.
Slug sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the pawn on G4. From the dark, Slug pushes the king to C7; then our hero's pawn takes G5, leaving G4 behind.
Check from Slug: the pawn plants itself on C4.
our hero slides the king across the board, from B3 to A3, and with dungeon cunning, Slug brings the king to B7. With a steady hand, our hero brings the pawn to G6, while slug's knight advances from D5 to E3.
our hero advances the pawn from F5 to F6, and slug sets the king on C6, watching every square. Without hurry or fear, our hero places the pawn on F7.
From the dark, Slug pushes the knight to F5. Promotion: on F8, our hero turns a pawn into a queen.
Slug answers by moving the knight from F5 to E3; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Slug brings the knight to G4.
Promotion: on G8, our hero turns a pawn into a queen.
Slug's king advances from C6 to D7. By taking the knight on G4, our hero drives Slug into check.
Slug sets the king on C6, watching every square. By taking the pawn on E4, our hero drives Slug into check.
From the dark, Slug pushes the king to C7; then our hero's queen takes E6, leaving E4 behind. Slug answers by moving the king from C7 to C6.
By taking the pawn on D6, our hero drives Slug into check.
With dungeon cunning, Slug brings the king to B7. our hero gives check with the queen on E7.
Slug's king advances from B7 to A8. Mate. our hero's queen on D8 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 38 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 36% of the games on this floor.