Battle chronicle
The duel begins: our hero against Slug on floor 2.
Slug moves its knight from A6 to B8 and topples our hero's queen!
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from D2 to C3.
From the dark, Slug pushes the pawn to B2. our hero claims the enemy pawn by landing on B2.
Slug answers by moving the king from E8 to E7, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Slug brings the king to E6.
our hero claims the enemy pawn by landing on B5.
Slug's knight advances from F6 to D7. our hero advances the bishop from B2 to G7; then slug sets the knight on B8, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the king to F5, and our hero's king takes E3, leaving D2 behind.
Slug answers by moving the pawn from C5 to C4, while our hero slides the bishop across the board, from G7 to C3. With dungeon cunning, Slug brings the pawn to D5.
With a steady hand, our hero brings the pawn to A4; then slug's knight advances from B8 to D7. our hero advances the bishop from C3 to D4, and right after that slug sets the king on G5, watching every square.
Without hurry or fear, our hero places the pawn on G3. From the dark, Slug pushes the knight to B8. our hero claims the enemy pawn by landing on B6.
Slug answers by moving the knight from B8 to D7, and our hero slides the bishop across the board, from B6 to D4. With dungeon cunning, Slug brings the pawn to F5.
With a steady hand, our hero brings the pawn to A5, and right after that slug's king advances from G5 to H5. our hero advances the pawn from B5 to B6; then slug sets the knight on B8, watching every square.
Without hurry or fear, our hero places the pawn on B7. From the dark, Slug pushes the knight to A6, and our hero's bishop takes A7, leaving D4 behind.
Slug answers by moving the pawn from C4 to C3. our hero's pawn crowns on B8 and becomes a queen.
Check from Slug: the pawn plants itself on D4.
our hero captures the enemy pawn: the bishop leaps from A7 to D4.
A cruel blow: Slug's knight captures our hero's queen on B8.
our hero claims the enemy pawn by landing on C3.
Slug sets the knight on A6, watching every square, and without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the pawn to E3.
our hero claims the enemy pawn by landing on E3.
Slug answers by moving the knight from A6 to B8, and our hero slides the king across the board, from E3 to F4. With dungeon cunning, Slug brings the king to G6.
With a steady hand, our hero brings the bishop to D4, and right after that slug's king advances from G6 to H5. our hero advances the bishop from D4 to E5; then slug sets the knight on A6, watching every square.
our hero claims the enemy pawn by landing on F5.
From the dark, Slug pushes the knight to C5, and our hero's bishop takes D6, leaving E5 behind. Slug answers by moving the knight from C5 to D7, while our hero slides the pawn across the board, from A5 to A6.
With dungeon cunning, Slug brings the knight to B8. With a steady hand, our hero brings the pawn to A7; then slug's king advances from H5 to H6.
our hero's pawn crowns on B8 and becomes a queen.
Slug sets the king on H7, watching every square. From C7, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to G8, while our hero's bishop takes E5, leaving D6 behind. Slug answers by moving the king from G8 to F8.
our hero gives check with the queen on G7.
With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the bishop to D6, and right after that slug's king advances from E8 to D8.
Check: our hero tightens the net by bringing the queen to E7.
Slug sets the king on C8, watching every square. And it is checkmate: our hero ends the game on C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 4 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 9
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 66% of the games on this floor.