Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on E4.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
From the dark, Spider pushes the pawn to A3. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Spider answers by moving the knight from F6 to D5, while our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Spider brings the knight to F2.
With a steady hand, our hero brings the pawn to C4; then spider's knight advances from D5 to F6. our hero claims the enemy pawn by landing on E3.
Spider sets the knight on E4, watching every square. our hero captures the enemy knight: the pawn leaps from F3 to E4.
From the dark, Spider pushes the knight to G4, while our hero's bishop takes C1, leaving E3 behind. Spider answers by moving the pawn from G6 to G5.
our hero captures the enemy pawn: the bishop leaps from C1 to G5.
With dungeon cunning, Spider brings the king to D8. With a steady hand, our hero brings the pawn to H3, and right after that spider's pawn advances from C7 to C5.
our hero advances the pawn from A3 to A4; then spider sets the king on D7, watching every square. our hero claims the enemy knight by landing on G4.
From the dark, Spider pushes the king to D6, and our hero's bishop takes E3, leaving G5 behind. Spider answers by moving the king from D6 to D7, while our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the pawn to G6; then spider's king advances from D7 to D6.
our hero advances the pawn from G6 to G7, and right after that spider sets the king on D7, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Spider pushes the king to D6, while our hero's queen takes E8, leaving G8 behind. Spider answers by moving the king from D6 to C7.
our hero captures the pawn on E7 and leaves Spider in check.
With dungeon cunning, Spider brings the king to C6. our hero claims the enemy pawn by landing on E5.
Spider's king advances from C6 to B7. our hero captures the enemy pawn: the queen leaps from E5 to C5.
Spider sets the king on A8, watching every square. our hero captures the pawn on A5 and leaves Spider in check.
From the dark, Spider pushes the king to B8, and our hero's bishop takes G5, leaving E3 behind. Spider answers by moving the king from B8 to B7.
From B5, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to C7. Check: our hero tightens the net by bringing the bishop to F4.
Spider's king advances from C7 to C8. our hero gives check with the queen on C6.
Spider sets the king on D8, watching every square. Mate. our hero's bishop on G5 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 31 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 37% of the games on this floor.