Battle chronicle

Alfonso M. draws pieces against Bat. The dungeon watches in silence.

Alfonso M.'s bishop lands on H6 and defeats Bat's rook!

Checkmate! Alfonso M. topples Bat and claims victory.

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The battle, move by move

A clean strike: Alfonso M.'s bishop topples the rook on H6.

With dungeon cunning, Bat brings the pawn to D4. With a steady hand, Alfonso M. brings the knight to H3, and bat's king advances from E8 to E7.

Alfonso M. advances the knight from H3 to G5, while bat sets the pawn on A3, watching every square. From B1 to A3, Alfonso M.'s knight swallows Bat's pawn.

From the dark, Bat pushes the pawn to D3. A clean strike: Alfonso M.'s pawn topples the pawn on D3.

Bat answers by moving the pawn from D6 to D5. From D3 to E4, Alfonso M.'s pawn swallows Bat's pawn.

With dungeon cunning, Bat brings the pawn to D4. With a steady hand, Alfonso M. brings the knight to C4, while bat's knight advances from B7 to A5.

From C4 to E5, Alfonso M.'s knight swallows Bat's pawn.

Bat sets the pawn on A6, watching every square; then without hurry or fear, Alfonso M. places the queen on A4. From the dark, Bat pushes the king to F6, and right after that alfonso M.'s knight takes F3, leaving G5 behind.

Bat answers by moving the knight from A5 to C6. By taking the knight on C6, Alfonso M. drives Bat into check.

With dungeon cunning, Bat brings the king to E7. From C6 to B6, Alfonso M.'s queen swallows Bat's pawn.

Bat's pawn advances from C5 to C4. A clean strike: Alfonso M.'s knight topples the pawn on C4.

From the shadows, Backstab. Bat loses a piece to Alfonso M.'s blade.

Bat sets the king on F7, watching every square. Without hurry or fear, Alfonso M. places the pawn on E3; then from the dark, Bat pushes the king to G8.

Alfonso M.'s knight takes E5, leaving C4 behind, and right after that bat answers by moving the pawn from A6 to A5. Alfonso M. slides the pawn across the board, from A2 to A4.

With dungeon cunning, Bat brings the king to H8, while with a steady hand, Alfonso M. brings the knight to C4. Bat's king advances from H8 to H7.

From C4 to A5, Alfonso M.'s knight swallows Bat's pawn.

Bat sets the king on H8, watching every square. Without hurry or fear, Alfonso M. places the rook on C1, and right after that from the dark, Bat pushes the king to G8.

Alfonso M.'s rook takes C7, leaving C1 behind; then bat answers by moving the king from G8 to H8. Mate. Alfonso M.'s queen on B8 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 11 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
15 / 0
First capture
move 0
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 21% of the games on this floor.

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