Battle chronicle
In the depths of Sewers, our hero faces Bat.
Bat moves its king from B7 to C8 and topples our hero's queen!
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
From C1 to H6, our hero's bishop swallows Bat's rook.
With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the pawn to F3. Bat advances to F3 and claims our pawn.
From G2 to F3, our hero's pawn swallows Bat's pawn.
Bat sets the king on C6, watching every square; then without hurry or fear, our hero places the bishop on F8. From the dark, Bat pushes the pawn to B5, and right after that our hero's knight takes H3, leaving G1 behind.
Bat answers by moving the pawn from A7 to A6; then our hero slides the knight across the board, from H3 to G5. With dungeon cunning, Bat brings the pawn to B4.
With a steady hand, our hero brings the knight to F7, and bat's pawn advances from A4 to A3. A clean strike: our hero's pawn topples the pawn on A3.
Bat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the bishop on H6. From the dark, Bat pushes the king to C6.
A clean strike: our hero's pawn topples the pawn on B4.
Bat answers by moving the pawn from E5 to E4. From F3 to E4, our hero's pawn swallows Bat's pawn.
With dungeon cunning, Bat brings the knight to A5. By taking the pawn on D5, our hero drives Bat into check.
Bat's king advances from C6 to B7. By taking the pawn on D6, our hero drives Bat into check.
Bat sets the king on C7, watching every square. A clean strike: our hero's pawn topples the pawn on C5.
From the dark, Bat pushes the king to D7, and right after that our hero's bishop takes F4, leaving H6 behind. Bat answers by moving the king from D7 to C7; then our hero slides the pawn across the board, from C5 to C6.
Bat advances to C6 and claims our pawn.
From D5 to C6, our hero's pawn swallows Bat's knight.
Bat's king advances from C7 to D8. our hero advances the knight from D6 to C4, while bat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Bat pushes the king to F8.
Promotion: on C8, our hero turns a pawn into a queen.
Bat answers by moving the king from F8 to G7. From C8 to A6, our hero's queen swallows Bat's pawn.
With dungeon cunning, Bat brings the king to F8. With a steady hand, our hero brings the bishop to G5, while bat's king advances from F8 to F7.
Check: our hero tightens the net by bringing the queen to B7.
Bat sets the king on G8, watching every square; then without hurry or fear, our hero places the bishop on F6. From the dark, Bat pushes the king to F8.
From B8, our hero's queen forces Bat to defend.
Bat answers by moving the king from F8 to F7. Check: our hero tightens the net by bringing the knight to D6.
Bat advances to F6 and claims our bishop.
our hero gives check with the queen on F8.
Bat's king advances from F6 to E6. our hero advances the knight from D6 to E4, while bat sets the king on D5, watching every square.
Check: our hero tightens the net by bringing the queen to F5.
From the dark, Bat pushes the king to C6; then our hero's pawn takes C3, leaving C2 behind. Bat answers by moving the king from C6 to B7, and right after that our hero slides the pawn across the board, from C3 to C4.
With dungeon cunning, Bat brings the king to C7. With a steady hand, our hero brings the pawn to C5, while bat's king advances from C7 to C6.
our hero advances the knight from E4 to F6, and bat sets the king on C7, watching every square. Without hurry or fear, our hero places the queen on E6.
From the dark, Bat pushes the king to B7. Check: our hero tightens the net by bringing the pawn to C6.
Bat answers by moving the king from B7 to A8; then our hero slides the queen across the board, from E6 to E7. With dungeon cunning, Bat brings the king to B8.
From C7, our hero's pawn forces Bat to defend.
Bat's king advances from B8 to C8. our hero advances the pawn from A2 to A3, while bat sets the king on B7, watching every square.
Promotion: on C8, our hero turns a pawn into a queen.
Bat moves the king from B7 to C8 and topples our hero's queen.
our hero's queen takes D6, leaving E7 behind. Bat answers by moving the king from C8 to B7. Check: our hero tightens the net by bringing the queen to D7.
With dungeon cunning, Bat brings the king to B8. With a steady hand, our hero brings the queen to C6, while bat's king advances from B8 to A7.
our hero advances the pawn from A3 to A4, and bat sets the king on B8, watching every square. Without hurry or fear, our hero places the queen on D7.
From the dark, Bat pushes the king to A8, and right after that our hero's pawn takes A5, leaving A4 behind. Bat answers by moving the king from A8 to B8; then our hero slides the pawn across the board, from A5 to A6.
With dungeon cunning, Bat brings the king to A8. With a steady hand, our hero brings the pawn to A7.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 52 s
- Moves
- 93
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 16 / 14
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 87% of the games on this floor.