Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero answers with fury: the pawn leaps from H2 to G3 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
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The battle, move by move
our hero slides the pawn across the board, from F2 to F3; then with dungeon cunning, Bat brings the rook to G6. our hero claims the enemy pawn by landing on E4.
Bat's pawn falls on E4 and tears the pawn from our hero.
our hero advances the pawn from G2 to G3; then bat sets the king on F8, watching every square. Without hurry or fear, our hero places the knight on E2.
From the dark, Bat pushes the king to E7, and our hero's knight takes C3, leaving E2 behind. A cruel blow: Bat's rook captures our hero's pawn on G3.
our hero claims the enemy rook by landing on G3.
With dungeon cunning, Bat brings the knight to D8. With a steady hand, our hero brings the knight to B5; then bat's knight advances from D8 to E6.
our hero claims the enemy pawn by landing on D6.
Bat sets the king on F6, watching every square. our hero captures the pawn on E4 and leaves Bat in check.
From the dark, Bat pushes the king to F7, while our hero's bishop takes A3, leaving C1 behind. Bat answers by moving the knight from E6 to D4, and our hero slides the pawn across the board, from C2 to C3.
Bat's knight reaches C2 and threatens our hero's king.
With a steady hand, our hero brings the king to D1. Bat's knight falls on A3 and tears the bishop from our hero.
From D6, our hero's knight forces Bat to defend.
Bat sets the king on E7, watching every square. Check: our hero tightens the net by bringing the knight to C8.
From the dark, Bat pushes the king to E6. our hero captures the enemy pawn: the knight leaps from C8 to A7.
Bat answers by moving the king from E6 to D7, while our hero slides the king across the board, from D1 to C1. With dungeon cunning, Bat brings the king to E8.
With a steady hand, our hero brings the king to B2; then bat's pawn advances from C5 to C4. our hero claims the enemy knight by landing on A3.
Bat sets the king on E7, watching every square. our hero captures the enemy pawn: the king leaps from A3 to A4.
From the dark, Bat pushes the pawn to E4, while our hero's king takes B4, leaving A4 behind. Bat answers by moving the king from E7 to E6.
our hero captures the enemy pawn: the king leaps from B4 to C4.
With dungeon cunning, Bat brings the pawn to E3. our hero claims the enemy pawn by landing on E3.
Bat's king advances from E6 to E5. Check: our hero tightens the net by bringing the knight to C6.
Bat sets the king on D6, watching every square, while without hurry or fear, our hero places the knight on D4. From the dark, Bat pushes the king to E7, and our hero's pawn takes G4, leaving G3 behind.
Bat answers by moving the king from E7 to F6, while our hero slides the knight across the board, from D4 to F3. With dungeon cunning, Bat brings the king to G7.
With a steady hand, our hero brings the pawn to G5; then bat's king advances from G7 to H8. our hero advances the knight from F3 to E5, and right after that bat sets the king on H7, watching every square.
Check: our hero tightens the net by bringing the pawn to G6.
From the dark, Bat pushes the king to H8, while our hero's king takes D5, leaving C4 behind. Bat answers by moving the king from H8 to G8, and our hero slides the king across the board, from D5 to D6.
With dungeon cunning, Bat brings the king to F8. Check: our hero tightens the net by bringing the knight to D7.
Bat's king advances from F8 to G8. our hero advances the pawn from E3 to E4; then bat sets the king on G7, watching every square.
Without hurry or fear, our hero places the knight on E5. From the dark, Bat pushes the king to G8, and our hero's king takes E6, leaving D6 behind.
Bat answers by moving the king from G8 to H8. our hero gives check with the knight on F7.
With dungeon cunning, Bat brings the king to G7. With a steady hand, our hero brings the knight to E5; then bat's pawn advances from B6 to B5.
our hero advances the king from E6 to D6, and right after that bat sets the king on H6, watching every square. Without hurry or fear, our hero places the king on E6.
From the dark, Bat pushes the pawn to B4. our hero claims the enemy pawn by landing on B4.
Bat answers by moving the king from H6 to G5, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Bat brings the king to H6.
our hero's pawn crowns on G8 and becomes a queen.
Bat's king advances from H6 to H5. From G6, our hero's queen forces Bat to defend.
Bat sets the king on H4, watching every square. our hero delivers the final mate from G4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 53 s
- Moves
- 87
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 16 / 5
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 83% of the games on this floor.