Battle chronicle

In the depths of Sewers, Alfonso M. faces Bat.

A cruel blow: Bat's knight captures Alfonso M.'s queen on C8.

Checkmate! Alfonso M. topples Bat and claims victory.

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The battle, move by move

Alfonso M. slides the pawn across the board, from H2 to H3, and with dungeon cunning, Bat brings the pawn to B5. With a steady hand, Alfonso M. brings the knight to E2, while bat's knight advances from B7 to D8.

Alfonso M. advances the knight from E2 to G3, and bat sets the pawn on A3, watching every square. Without hurry or fear, Alfonso M. places the knight on F5.

From the dark, Bat pushes the rook to F6, and right after that alfonso M.'s knight takes E3, leaving F5 behind. Bat answers by moving the rook from F6 to F7; then alfonso M. slides the pawn across the board, from C2 to C3.

With dungeon cunning, Bat brings the pawn to D4. With a steady hand, Alfonso M. brings the knight to C2, and bat's pawn advances from D6 to D5.

A clean strike: Alfonso M.'s knight topples the pawn on A3.

Bat sets the pawn on C4, watching every square. From A3 to B5, Alfonso M.'s knight swallows Bat's pawn.

From the dark, Bat pushes the pawn to D3. Check: Alfonso M. tightens the net by bringing the knight to D6.

Bat answers by moving the king from E8 to E7. Alfonso M. gives check with the knight on F5.

With dungeon cunning, Bat brings the king to E6. With a steady hand, Alfonso M. brings the pawn to G4, while bat's knight advances from D8 to B7.

Alfonso M. advances the knight from F5 to E3, and bat sets the rook on F8, watching every square. Without hurry or fear, Alfonso M. places the pawn on H4.

From the dark, Bat pushes the king to E7. By taking the pawn on D5, Alfonso M. drives Bat into check.

Bat answers by moving the king from E7 to E8; then alfonso M. slides the knight across the board, from D5 to E3. With dungeon cunning, Bat brings the rook to F7.

From E3 to C4, Alfonso M.'s knight swallows Bat's pawn.

Bat's rook advances from F7 to F8. A clean strike: Alfonso M.'s knight topples the pawn on E5.

Bat sets the pawn on A5, watching every square, and right after that without hurry or fear, Alfonso M. places the knight on C4. From the dark, Bat pushes the knight to C5.

A clean strike: Alfonso M.'s knight topples the pawn on A5.

Bat answers by moving the knight from C5 to D7, and right after that alfonso M. slides the knight across the board, from A5 to C4. With dungeon cunning, Bat brings the king to F7.

Check: Alfonso M. tightens the net by bringing the knight to D6.

Bat's king advances from F7 to G8. From D6 to E4, Alfonso M.'s knight swallows Bat's pawn.

Bat sets the knight on E5, watching every square; then without hurry or fear, Alfonso M. places the pawn on G5. From the dark, Bat pushes the knight to G6, and right after that alfonso M.'s pawn takes H5, leaving H4 behind.

Bat answers by moving the rook from F8 to F4. Alfonso M. gives check with the knight on F6.

Bat advances to F6 and claims our knight.

From G5 to F6, Alfonso M.'s pawn swallows Bat's rook.

Bat's knight advances from G6 to H8. Alfonso M. advances the pawn from F2 to F4, while bat sets the knight on F7, watching every square.

Without hurry or fear, Alfonso M. places the king on F2. From the dark, Bat pushes the knight to D6; then alfonso M.'s king takes E3, leaving F2 behind.

Bat answers by moving the knight from D6 to E8. From E3 to D3, Alfonso M.'s king swallows Bat's pawn.

Bat moves the knight from E8 to F6 and topples Alfonso M.'s pawn.

With a steady hand, Alfonso M. brings the pawn to H6, while bat's king advances from G8 to F7. Alfonso M. advances the king from D3 to E3.

Bat gives check with the knight on D5.

Without hurry or fear, Alfonso M. places the king on D4. From the dark, Bat pushes the knight to F6, and right after that alfonso M.'s pawn takes C4, leaving C3 behind.

Bat answers by moving the king from F7 to G6; then alfonso M. slides the pawn across the board, from C4 to C5. With dungeon cunning, Bat brings the knight to G8.

With a steady hand, Alfonso M. brings the pawn to C6. Bat moves the knight from G8 to H6 and topples Alfonso M.'s pawn.

Alfonso M. advances the pawn from C6 to C7. Check from Bat: the knight plants itself on F5.

Without hurry or fear, Alfonso M. places the king on E4. Bat gives check with the knight on D6.

Alfonso M.'s king takes D5, leaving E4 behind. Bat answers by moving the knight from D6 to C8, and right after that alfonso M. slides the pawn across the board, from D2 to D4.

With dungeon cunning, Bat brings the king to F6. With a steady hand, Alfonso M. brings the king to C6, while bat's king advances from F6 to G6.

Alfonso M. advances the king from C6 to D7, and bat sets the knight on A7, watching every square. Promotion: on C8, Alfonso M. turns a pawn into a queen.

Bat advances to C8 and claims our queen.

From D7 to C8, Alfonso M.'s king swallows Bat's knight.

Bat answers by moving the king from G6 to F5; then alfonso M. slides the pawn across the board, from D4 to D5. With dungeon cunning, Bat brings the king to E4.

With a steady hand, Alfonso M. brings the pawn to D6, and bat's king advances from E4 to F3. Alfonso M. advances the pawn from F4 to F5, while bat sets the king on G4, watching every square.

Without hurry or fear, Alfonso M. places the pawn on F6. From the dark, Bat pushes the king to H3; then alfonso M.'s pawn takes F7, leaving F6 behind.

Bat answers by moving the king from H3 to H4. Promotion: on F8, Alfonso M. turns a pawn into a queen.

With dungeon cunning, Bat brings the king to H3. With a steady hand, Alfonso M. brings the queen to G7, while bat's king advances from H3 to H2.

Alfonso M. advances the pawn from D6 to D7, and bat sets the king on H1, watching every square. Promotion: on D8, Alfonso M. turns a pawn into a queen.

From the dark, Bat pushes the king to H2. Alfonso M. delivers the final mate from H4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 37 s
Moves
109
How it ended
checkmate
Captures (hero / opponent)
10 / 4
Material captured (hero / opponent)
16 / 14
First capture
move 7

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (109 moves) lasted longer than 94% of the games on this floor.

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