Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
A cruel blow: Slug's pawn captures our hero's queen on B4.
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on B3.
With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the pawn to G3; then slug's pawn advances from D6 to D5.
our hero advances the king from E1 to E2, and right after that slug sets the pawn on B4, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Slug pushes the pawn to F5, while our hero's pawn takes H5, leaving H4 behind. Slug answers by moving the king from D7 to D6, and our hero slides the pawn across the board, from H5 to H6.
With dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the pawn to H7. Slug's bishop reaches F3 and threatens our hero's king.
our hero captures the enemy bishop: the knight leaps from G1 to F3.
After toppling the knight on F3, Slug threatens our hero's king.
our hero claims the enemy pawn by landing on F3.
From the dark, Slug pushes the king to E7. our hero's pawn crowns on H8 and becomes a queen.
Slug answers by moving the pawn from D5 to D4, while our hero slides the queen across the board, from H8 to H5. With dungeon cunning, Slug brings the king to D8.
our hero captures the enemy pawn: the queen leaps from H5 to F5.
Slug's pawn advances from C3 to C2. our hero claims the enemy pawn by landing on C2.
Slug sets the king on C8, watching every square, and without hurry or fear, our hero places the queen on A2. From the dark, Slug pushes the king to B8, while our hero's queen takes A6, leaving A2 behind.
Slug answers by moving the pawn from B6 to B5. our hero captures the pawn on B5 and leaves Slug in check.
With dungeon cunning, Slug brings the king to A7. our hero claims the enemy pawn by landing on B4.
Slug's pawn falls on B4 and tears the queen from our hero.
our hero advances the pawn from G3 to G4; then slug sets the pawn on D3, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Slug pushes the king to B7, and our hero's pawn takes G5, leaving G4 behind. Slug answers by moving the king from B7 to C7, while our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Slug brings the king to C6. With a steady hand, our hero brings the pawn to G7; then slug's pawn advances from D3 to D2.
our hero claims the enemy pawn by landing on D2.
Slug sets the king on C7, watching every square, and without hurry or fear, our hero places the pawn on F4. From the dark, Slug pushes the king to D6, while our hero's pawn takes F5, leaving F4 behind.
Slug answers by moving the king from D6 to D7, and our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Slug brings the king to D6.
With a steady hand, our hero brings the pawn to F7, and right after that slug's king advances from D6 to D5. our hero's pawn crowns on F8 and becomes a queen.
Slug sets the king on D4, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Slug pushes the king to E5, and our hero's queen takes F3, leaving F8 behind. Slug answers by moving the king from E5 to D6.
Check: our hero tightens the net by bringing the queen to D8.
With dungeon cunning, Slug brings the king to E6. our hero gives check with the queen on E8.
Slug's king advances from E6 to D6. our hero advances the queen from E8 to C8, and right after that slug sets the king on E7, watching every square.
Without hurry or fear, our hero places the queen on C6. From the dark, Slug pushes the king to D8. And it is checkmate: our hero ends the game on F6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 47 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 12
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 64% of the games on this floor.