Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
Bat moves its queen from E1 to A5 and topples our hero's queen!
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
our hero's pawn takes G3, leaving G2 behind. Bat gives check with the rook on H1.
our hero slides the king across the board, from E1 to E2; then with dungeon cunning, Bat brings the pawn to D4. our hero claims the enemy rook by landing on H1.
Bat's knight advances from B7 to D8. From H8, our hero's rook forces Bat to defend.
Bat sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on G4. From the dark, Bat pushes the pawn to B5, and our hero's pawn takes G5, leaving G4 behind.
Bat answers by moving the pawn from E4 to E3, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Bat brings the king to C7.
With a steady hand, our hero brings the pawn to G7; then bat's knight advances from D8 to E6. our hero's pawn crowns on G8 and becomes a queen.
Check from Bat: the pawn plants itself on D3.
our hero captures the enemy pawn: the king leaps from E2 to D3.
From the dark, Bat pushes the king to B6. Check: our hero tightens the net by bringing the queen to B8.
Bat answers by moving the king from B6 to A5. our hero captures the pawn on A7 and leaves Bat in check.
With dungeon cunning, Bat brings the king to B4. From H4, our hero's rook forces Bat to defend.
Bat gives check with the knight on F4.
our hero advances the king from D3 to E4; then bat sets the king on B3, watching every square. our hero claims the enemy knight by landing on F4.
From the dark, Bat pushes the pawn to E2, and our hero's queen takes A5, leaving A7 behind. Bat answers by moving the king from B3 to C2, while our hero slides the king across the board, from E4 to D5.
From the shadows, Backstab. Bat loses a piece to our hero's blade.
With dungeon cunning, Bat brings the king to D1; then with a steady hand, our hero brings the rook to G4. On E1, Bat promotes and gains a reinforcing queen.
our hero claims the enemy pawn by landing on B5.
Bat sets the pawn on A3, watching every square. our hero captures the enemy pawn: the queen leaps from B5 to C5.
From the dark, Bat pushes the pawn to A2. our hero's queen takes A5, leaving C5 behind. After toppling the queen on A5, Bat threatens our hero's king.
our hero slides the king across the board, from D5 to E6. our hero activates Backstab and silently removes a threat from Bat.
With dungeon cunning, Bat brings the king to C1. Check: our hero tightens the net by bringing the rook to G1.
Bat's king advances from C1 to B2, while our hero advances the king from E6 to D6. Check from Bat: the queen plants itself on B6.
Without hurry or fear, our hero places the king on D5. Bat's queen falls on G1 and tears the rook from our hero.
our hero's king takes C4, leaving D5 behind. Bat's queen reaches G8 and threatens our hero's king.
our hero slides the king across the board, from C4 to B4. Check from Bat: the queen plants itself on B3.
With a steady hand, our hero brings the king to C5. Bat gives check with the queen on E3.
our hero advances the king from C5 to D5. Bat's queen reaches D3 and threatens our hero's king.
Without hurry or fear, our hero places the king on E5. Check from Bat: the queen plants itself on E3.
our hero's king takes D6, leaving E5 behind. Bat gives check with the queen on A3.
our hero slides the king across the board, from D6 to E6. Bat's queen reaches E3 and threatens our hero's king.
With a steady hand, our hero brings the king to D7. On A1, Bat promotes and gains a reinforcing rook.
our hero advances the king from D7 to C6. Bat sets the queen on A3, watching every square, and without hurry or fear, our hero places the king on B5.
From the dark, Bat pushes the king to C3, while our hero's king takes C6, leaving B5 behind. Bat answers by moving the rook from A1 to G1.
our hero slides the king across the board, from C6 to B5; then with dungeon cunning, Bat brings the rook to G6.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 59 s
- Moves
- 74
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 12 / 14
- First capture
- move 2
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (74 moves) lasted longer than 70% of the games on this floor.