Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
our hero answers with fury: the rook leaps from H1 to H6 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
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The battle, move by move
our hero claims the enemy rook by landing on H6.
With dungeon cunning, Bat brings the king to E7. Check: our hero tightens the net by bringing the bishop to G5.
Bat's king advances from E7 to E8. our hero gives check with the queen on H5.
Bat sets the king on D7, watching every square, and without hurry or fear, our hero places the knight on C3. From the dark, Bat pushes the pawn to A5.
our hero claims the enemy pawn by landing on D5.
From the shadows, Backstab. Bat loses a piece to our hero's blade.
Bat answers by moving the pawn from C5 to C4. our hero gives check with the queen on F7.
With dungeon cunning, Bat brings the king to C8. From H8, our hero's rook forces Bat to defend.
Bat's knight advances from B7 to D8. our hero captures the enemy knight: the bishop leaps from G5 to D8.
Bat sets the pawn on B5, watching every square. And it is checkmate: our hero ends the game on A5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 58 s
- Moves
- 17
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 0
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (17 moves) lasted longer than 5% of the games on this floor.