Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

With an adventurer's precision, our hero takes the rival rook on D5.

Bat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero advances the knight from G1 to H3. Check from Bat: the rook plants itself on A1.

Without hurry or fear, our hero places the king on F2. Bat gives check with the pawn on E3.

our hero's king takes F3, leaving F2 behind. Bat answers by moving the knight from D5 to C3. our hero captures the enemy pawn: the king leaps from F3 to E3.

With dungeon cunning, Bat brings the pawn to B5. With a steady hand, our hero brings the knight to F2. Bat gives check with the knight on D5.

our hero advances the king from E3 to D3. Bat's pawn reaches C4 and threatens our hero's king.

Without hurry or fear, our hero places the king on E4. From the dark, Bat pushes the pawn to B4. our hero captures the enemy knight: the king leaps from E4 to D5.

Bat gives check with the rook on A5.

our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Bat brings the king to D7. our hero captures the enemy pawn: the king leaps from C4 to B4.

Bat's pawn advances from B7 to B6. our hero advances the knight from F2 to D3, and right after that bat sets the king on E7, watching every square.

Without hurry or fear, our hero places the knight on B2. From the dark, Bat pushes the rook to A2, while our hero's knight takes C4, leaving B2 behind.

Bat answers by moving the king from E7 to D7. our hero captures the pawn on B6 and leaves Bat in check.

With dungeon cunning, Bat brings the king to D8. With a steady hand, our hero brings the knight to D5, and right after that bat's rook advances from A2 to A8.

our hero advances the pawn from E2 to E4; then bat sets the rook on A2, watching every square. Without hurry or fear, our hero places the knight on E3.

From the dark, Bat pushes the king to D7, and our hero's king takes C4, leaving B4 behind. Bat answers by moving the king from D7 to D8, while our hero slides the king across the board, from C4 to D5.

With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the pawn to H3.

Bat gives check with the rook on D2.

our hero advances the king from D5 to C4, and right after that bat sets the king on E6, watching every square. Without hurry or fear, our hero places the king on C3.

From the dark, Bat pushes the pawn to D5. our hero captures the pawn on D5 and leaves Bat in check.

Bat's rook falls on D5 and tears the pawn from our hero.

our hero captures the enemy rook: the knight leaps from E3 to D5.

A cruel blow: Bat's king captures our hero's knight on D5.

With a steady hand, our hero brings the king to D3, and right after that bat's king advances from D5 to C6. our hero advances the king from D3 to E4; then bat sets the king on B7, watching every square.

our hero claims the enemy pawn by landing on E5.

From the dark, Bat pushes the king to C8, and our hero's king takes F5, leaving E5 behind. Bat answers by moving the pawn from H6 to H5, while our hero slides the king across the board, from F5 to G5.

With dungeon cunning, Bat brings the king to B8. our hero captures the enemy pawn: the king leaps from G5 to H5.

Bat's king advances from B8 to B7. our hero advances the king from H5 to G6, and right after that bat sets the king on C6, watching every square.

Without hurry or fear, our hero places the king on F7. From the dark, Bat pushes the king to D6, while our hero's pawn takes G4, leaving G2 behind.

Bat answers by moving the king from D6 to C7, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Bat brings the king to B6.

With a steady hand, our hero brings the pawn to H4, and right after that bat's king advances from B6 to C6. our hero advances the pawn from H4 to H5; then bat sets the king on C7, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Bat pushes the king to B8, and our hero's pawn takes G6, leaving G5 behind.

Bat answers by moving the king from B8 to B7, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Bat brings the king to B6.

With a steady hand, our hero brings the pawn to H7; then bat's king advances from B6 to C5. our hero's pawn crowns on H8 and becomes a queen.

Bat sets the king on B6, watching every square. our hero's pawn crowns on G8 and becomes a queen.

From the dark, Bat pushes the king to B5. our hero gives check with the queen on G5.

Bat answers by moving the king from B5 to C6. From H6, our hero's queen forces Bat to defend.

With dungeon cunning, Bat brings the king to C7. Check: our hero tightens the net by bringing the queen to E7.

Bat's king advances from C7 to B8. And it is checkmate: our hero ends the game on F8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 22 s
Moves
91
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
15 / 4
First capture
move 3

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 86% of the games on this floor.

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