Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero answers with fury: the pawn leaps from E5 to F6 and captures the enemy knight.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to H4. A cruel blow: Slug's pawn captures our hero's pawn on H3.

our hero claims the enemy pawn by landing on H3.

Slug sets the knight on G8, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the bishop to E5, while our hero's pawn takes H5, leaving H4 behind.

Slug answers by moving the bishop from E5 to B2. our hero captures the enemy bishop: the bishop leaps from C1 to B2.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the pawn to H6. Slug's knight falls on H6 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from A2 to B3.

Slug sets the king on C6, watching every square, while without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the pawn to E3.

our hero captures the enemy pawn: the pawn leaps from D2 to E3.

Slug answers by moving the knight from H6 to G4, while our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Slug brings the knight to F6.

our hero captures the pawn on B5 and leaves Slug in check.

Slug's king advances from C6 to C7. our hero advances the pawn from B3 to B4. Slug's knight falls on E4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from B4 to C5.

From the dark, Slug pushes the pawn to F6. our hero captures the pawn on B6 and leaves Slug in check.

Slug's king falls on B6 and tears the pawn from our hero.

our hero gives check with the bishop on D4.

With dungeon cunning, Slug brings the king to C7. our hero claims the enemy pawn by landing on F6.

Slug's knight falls on F6 and tears the bishop from our hero.

Check: our hero tightens the net by bringing the pawn to B6.

A cruel blow: Slug's king captures our hero's pawn on B6.

Without hurry or fear, our hero places the pawn on E4. From the dark, Slug pushes the king to C5, and our hero's pawn takes E5, leaving E4 behind.

Slug answers by moving the king from C5 to B5. our hero claims the enemy knight by landing on F6.

With dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the pawn to F7; then slug's pawn advances from D5 to D4.

our hero advances the king from E1 to D1, and right after that slug sets the king on B4, watching every square. our hero's pawn crowns on F8 and becomes a queen.

From the dark, Slug pushes the king to B5. our hero gives check with the queen on F5.

Slug answers by moving the king from B5 to A4, and our hero slides the queen across the board, from F5 to F4. With dungeon cunning, Slug brings the king to A3.

Check: our hero tightens the net by bringing the queen to F3.

Slug's king advances from A3 to B2. our hero advances the king from D1 to E2.

Check from Slug: the pawn plants itself on D3.

our hero claims the enemy pawn by landing on D3.

From the dark, Slug pushes the king to A3. Check: our hero tightens the net by bringing the king to E4.

Slug answers by moving the king from A3 to B4, while our hero slides the queen across the board, from F3 to F5. With dungeon cunning, Slug brings the king to B3.

From F3, our hero's queen forces Slug to defend.

Slug's king advances from B3 to C4. our hero advances the king from E4 to F5, and right after that slug sets the king on B5, watching every square.

our hero gives check with the queen on D5.

From the dark, Slug pushes the king to B4. From E4, our hero's queen forces Slug to defend.

Slug answers by moving the king from B4 to B3. Check: our hero tightens the net by bringing the queen to F3.

With dungeon cunning, Slug brings the king to A4. With a steady hand, our hero brings the king to E5, and right after that slug's king advances from A4 to B5.

our hero advances the king from E5 to D6; then slug sets the king on A4, watching every square. Without hurry or fear, our hero places the king on C6.

From the dark, Slug pushes the king to A5. our hero gives check with the queen on C3.

Slug answers by moving the king from A5 to A4, while our hero slides the queen across the board, from C3 to E5. With dungeon cunning, Slug brings the king to A3.

With a steady hand, our hero brings the queen to E4; then slug's king advances from A3 to A2. our hero advances the queen from E4 to E3, and right after that slug sets the king on B2, watching every square.

From E2, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to B3. Check: our hero tightens the net by bringing the queen to E3.

Slug answers by moving the king from B3 to B2, and our hero slides the king across the board, from C6 to B5. With dungeon cunning, Slug brings the king to A2.

With a steady hand, our hero brings the king to B4, and right after that slug's king advances from A2 to A1. our hero advances the queen from E3 to F2; then slug sets the king on B1, watching every square.

Without hurry or fear, our hero places the king on B3. From the dark, Slug pushes the king to C1, and our hero's queen takes A2, leaving F2 behind.

Slug answers by moving the king from C1 to D1, while our hero slides the queen across the board, from A2 to H2. With dungeon cunning, Slug brings the king to C1.

With a steady hand, our hero brings the queen to G2; then slug's king advances from C1 to B1. Mate. our hero's queen on G1 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 5 s
Moves
103
How it ended
checkmate
Captures (hero / opponent)
10 / 6
Material captured (hero / opponent)
14 / 8
First capture
move 1

Floor 2 statistics

Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (103 moves) lasted longer than 92% of the games on this floor.

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