Battle chronicle
In the depths of Sewers, our hero faces Slug.
Slug advances its pawn to B1 and claims our queen.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from D2 to D3. Slug moves the pawn from B3 to A2 and topples our hero's pawn.
A clean strike: our hero's pawn topples the bishop on E4.
Slug's pawn crowns on A1 and a hostile queen is born.
our hero advances the king from E1 to D1, and slug sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on F3.
From the dark, Slug pushes the pawn to C4. From F3 to G4, our hero's pawn swallows Slug's pawn.
Slug answers by moving the pawn from B5 to B4; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Slug brings the king to E6.
With a steady hand, our hero brings the knight to F3. Slug moves the pawn from C3 to B2 and topples our hero's pawn.
our hero advances the knight from F3 to D2. Slug's pawn crowns on B1 and a hostile rook is born.
From D2 to B1, our hero's knight swallows Slug's rook.
Slug's queen reaches D4 and threatens our hero's king.
our hero's knight takes D2, leaving B1 behind. Slug answers by moving the queen from D4 to E5, and right after that our hero slides the knight across the board, from D2 to F3.
With dungeon cunning, Slug brings the queen to B2. Check: our hero tightens the net by bringing the knight to D4.
Slug captures the knight on D4 and puts our hero in check.
our hero advances the bishop from C1 to D2. Check from Slug: the queen plants itself on G1.
Without hurry or fear, our hero places the bishop on E1. From the dark, Slug pushes the pawn to D5, and right after that our hero's pawn takes H4, leaving H2 behind.
Slug's queen reaches D4 and threatens our hero's king.
our hero slides the bishop across the board, from E1 to D2. Check from Slug: the queen plants itself on A1.
With a steady hand, our hero brings the bishop to C1, and slug's king advances from E6 to E5. our hero advances the pawn from H4 to H5, while slug sets the queen on A3, watching every square.
Without hurry or fear, our hero places the pawn on G6. Slug moves the pawn from F7 to G6 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on G6.
Slug answers by moving the queen from A3 to A8, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Slug brings the queen to A2.
Promotion: on G8, our hero turns a pawn into a queen.
Slug's queen advances from A2 to B3. From B8, our hero's queen forces Slug to defend.
Slug moves the king from E5 to E4 and topples our hero's pawn.
A clean strike: our hero's queen topples the pawn on B6.
From the dark, Slug pushes the queen to A4. our hero gives check with the queen on E6.
Slug answers by moving the king from E4 to D4. From E3, our hero's bishop forces Slug to defend.
With dungeon cunning, Slug brings the king to C3. From E6 to D5, our hero's queen swallows Slug's pawn.
Slug captures the pawn on C2 and puts our hero in check.
our hero advances the king from D1 to E1. Check from Slug: the queen plants itself on B1.
Without hurry or fear, our hero places the bishop on C1. From the dark, Slug pushes the queen to E4.
A clean strike: our hero's queen topples the queen on E4.
Slug answers by moving the pawn from B4 to B3, and right after that our hero slides the queen across the board, from E4 to B1. With dungeon cunning, Slug brings the king to B4.
With a steady hand, our hero brings the queen to B2, while slug's pawn advances from C4 to C3. our hero advances the queen from B2 to B1, and slug sets the pawn on C2, watching every square.
Without hurry or fear, our hero places the king on D2. Slug's pawn crowns on B1 and a hostile queen is born.
our hero's pawn takes G4, leaving G2 behind. Slug answers by moving the queen from B1 to E4; then our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Slug brings the king to A4. With a steady hand, our hero brings the pawn to E3. Check from Slug: the queen plants itself on C2.
our hero advances the king from D2 to E1. Slug captures the bishop on C1 and puts our hero in check.
Without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the pawn to B2; then our hero's pawn takes G6, leaving G5 behind.
Slug's pawn crowns on B1 and a hostile knight is born.
our hero slides the pawn across the board, from G6 to G7, and with dungeon cunning, Slug brings the queen to C3. Promotion: on G8, our hero turns a pawn into a queen.
Slug's queen reaches C2 and threatens our hero's king.
our hero advances the king from E2 to F3. Check from Slug: the queen plants itself on G2.
A clean strike: our hero's king topples the queen on G2.
From the dark, Slug pushes the knight to C3. Check: our hero tightens the net by bringing the queen to C4.
Slug answers by moving the king from A4 to A5. By taking the knight on C3, our hero drives Slug into check.
With dungeon cunning, Slug brings the king to A4. With a steady hand, our hero brings the pawn to E4, and slug's king advances from A4 to B5.
our hero advances the pawn from E4 to E5, while slug sets the king on A6, watching every square. Without hurry or fear, our hero places the pawn on E6.
From the dark, Slug pushes the king to B6; then our hero's pawn takes E7, leaving E6 behind. Slug answers by moving the king from B6 to B5.
Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Slug brings the king to A6. With a steady hand, our hero brings the queen to C5, while slug's king advances from A6 to B7.
our hero advances the queen from C5 to D6, and slug sets the king on A7, watching every square. Check: our hero tightens the net by bringing the queen to E7.
From the dark, Slug pushes the king to A8. And it is checkmate: our hero ends the game on D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 11 s
- Moves
- 109
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 8
- Material captured (hero / opponent)
- 33 / 20
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (109 moves) lasted longer than 93% of the games on this floor.