Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

With an adventurer's precision, our hero takes the rival knight on E4.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on C3.

Slug's knight advances from G3 to H1. our hero captures the enemy pawn: the bishop leaps from C1 to H6.

Slug sets the pawn on E4, watching every square, while without hurry or fear, our hero places the bishop on C1. From the dark, Slug pushes the king to D8, and our hero's pawn takes A4, leaving A2 behind.

Slug answers by moving the pawn from H7 to H5, while our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Slug brings the knight to G3.

With a steady hand, our hero brings the pawn to A6; then slug's king advances from D8 to C8. our hero advances the pawn from A6 to A7, and right after that slug sets the king on D8, watching every square.

our hero's pawn crowns on A8 and becomes a queen.

From the dark, Slug pushes the king to C7, while our hero's queen takes A4, leaving A8 behind. Slug answers by moving the pawn from E4 to E3.

our hero captures the enemy pawn: the bishop leaps from C1 to E3.

With dungeon cunning, Slug brings the pawn to H4. our hero claims the enemy pawn by landing on G4.

Slug's knight advances from G3 to E4. our hero captures the enemy knight: the queen leaps from G4 to E4.

Slug sets the pawn on E5, watching every square. our hero claims the enemy pawn by landing on H4.

From the dark, Slug pushes the pawn to E4, and our hero's pawn takes G4, leaving G2 behind. Slug answers by moving the king from C7 to C8, while our hero slides the pawn across the board, from C3 to C4.

Slug's bishop reaches B4 and threatens our hero's king.

With a steady hand, our hero brings the king to D1; then slug's king advances from C8 to B7. our hero advances the bishop from E3 to D2, and right after that slug sets the pawn on D5, watching every square.

our hero captures the enemy pawn: the pawn leaps from C4 to D5.

From the dark, Slug pushes the bishop to C5, while our hero's pawn takes D6, leaving D5 behind. Slug answers by moving the bishop from C5 to G1, and our hero slides the queen across the board, from H4 to E1.

With dungeon cunning, Slug brings the pawn to E3. our hero claims the enemy bishop by landing on G1.

Slug's pawn advances from E7 to E6. our hero captures the enemy pawn: the queen leaps from G1 to E3.

Slug sets the king on A8, watching every square. our hero claims the enemy pawn by landing on E6.

From the dark, Slug pushes the king to A7, and our hero's pawn takes D7, leaving D6 behind. Slug answers by moving the king from A7 to B8.

our hero's pawn crowns on D8 and becomes a queen.

With dungeon cunning, Slug brings the king to A7. From D7, our hero's queen forces Slug to defend.

Slug's king advances from A7 to A8. our hero delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 47 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 39% of the games on this floor.

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