Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero answers with fury: the rook leaps from A1 to C1 and captures the enemy rook.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to E3.

Spider answers by moving the pawn from E7 to E6. our hero claims the enemy pawn by landing on A4.

With dungeon cunning, Spider brings the knight to H5. our hero captures the enemy knight: the rook leaps from A4 to E4.

Spider's knight advances from H5 to F6. our hero claims the enemy pawn by landing on E5.

Spider sets the knight on H7, watching every square. our hero captures the pawn on E6 and leaves Spider in check.

From the dark, Spider pushes the king to F8. our hero claims the enemy pawn by landing on G6.

Spider answers by moving the king from F8 to E7. our hero captures the enemy pawn: the rook leaps from G6 to A6.

With dungeon cunning, Spider brings the knight to F8. Check: our hero tightens the net by bringing the bishop to A3.

Spider's king advances from E7 to D8. our hero captures the enemy knight: the bishop leaps from A3 to F8.

Spider sets the pawn on C5, watching every square. From A8, our hero's rook forces Spider to defend.

From the dark, Spider pushes the king to D7, and our hero's pawn takes H4, leaving H2 behind. Spider answers by moving the pawn from C3 to C2, while our hero slides the rook across the board, from A8 to A1.

With dungeon cunning, Spider brings the king to E6. With a steady hand, our hero brings the pawn to H5.

On C1, Spider promotes and gains a reinforcing rook.

our hero claims the enemy rook by landing on C1.

Spider sets the king on F5, watching every square, and without hurry or fear, our hero places the pawn on H6. From the dark, Spider pushes the king to E4, while our hero's rook takes C3, leaving C1 behind.

Spider answers by moving the king from E4 to F5. our hero captures the pawn on C5 and leaves Spider in check.

With dungeon cunning, Spider brings the king to F6. With a steady hand, our hero brings the pawn to H7, and right after that spider's king advances from F6 to F7.

our hero's pawn crowns on H8 and becomes a queen.

Spider sets the king on G6, watching every square. Check: our hero tightens the net by bringing the rook to C6.

From the dark, Spider pushes the king to F5. our hero gives check with the queen on H7.

Spider answers by moving the king from F5 to G4, while our hero slides the bishop across the board, from F8 to E7. With dungeon cunning, Spider brings the king to F3.

Check: our hero tightens the net by bringing the rook to F6.

Spider's king advances from F3 to G2. our hero advances the queen from H7 to H4, and right after that spider sets the king on G1, watching every square.

Mate. our hero's rook on G6 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 15 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
18 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 34% of the games on this floor.

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