Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero's knight lands on E4 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
From F2 to E3, our hero's pawn swallows Spider's pawn.
From the dark, Spider pushes the pawn to G5; then our hero's knight takes H3, leaving G1 behind. Spider answers by moving the king from E8 to D7.
From H3 to G5, our hero's knight swallows Spider's pawn.
With dungeon cunning, Spider brings the king to C6. A clean strike: our hero's knight topples the knight on E4.
Spider advances to E4 and claims our knight.
our hero advances the pawn from H2 to H4, and spider sets the king on D6, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Spider pushes the knight to F6, and right after that our hero's pawn takes H6, leaving H5 behind. Spider answers by moving the knight from F6 to H7; then our hero slides the pawn across the board, from A2 to A3.
With dungeon cunning, Spider brings the pawn to C5. With a steady hand, our hero brings the pawn to E4, and spider's king advances from D6 to E6.
our hero advances the king from E1 to E2, while spider sets the knight on F6, watching every square. Without hurry or fear, our hero places the pawn on H7.
Spider moves the knight from F6 to H7 and topples our hero's pawn.
our hero's king takes D3, leaving E2 behind. Spider answers by moving the king from E6 to F6. From D3 to C3, our hero's king swallows Spider's pawn.
With dungeon cunning, Spider brings the knight to F8. With a steady hand, our hero brings the king to C4, while spider's king advances from F6 to E6.
From C4 to C5, our hero's king swallows Spider's pawn.
Spider sets the knight on H7, watching every square; then without hurry or fear, our hero places the king on B6. From the dark, Spider pushes the knight to G5.
From B6 to A6, our hero's king swallows Spider's pawn.
Spider answers by moving the knight from G5 to H3; then our hero slides the king across the board, from A6 to A5. With dungeon cunning, Spider brings the king to D7.
From A5 to A4, our hero's king swallows Spider's pawn.
Spider's knight advances from H3 to F4. our hero advances the king from A4 to B3, while spider sets the king on C6, watching every square.
Without hurry or fear, our hero places the king on B2. From the dark, Spider pushes the king to B7; then our hero's pawn takes A4, leaving A3 behind.
Spider answers by moving the king from B7 to A7, and right after that our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Spider brings the king to A6.
With a steady hand, our hero brings the pawn to C4. Spider gives check with the knight on D3.
our hero advances the king from B2 to C2, and spider sets the knight on F2, watching every square. Without hurry or fear, our hero places the pawn on C5.
From the dark, Spider pushes the knight to G4, and right after that our hero's pawn takes C6, leaving C5 behind. Spider answers by moving the king from A6 to A7; then our hero slides the pawn across the board, from C6 to C7.
With dungeon cunning, Spider brings the king to A8. Promotion: on C8, our hero turns a pawn into a queen.
Spider's king advances from A8 to A7. A clean strike: our hero's queen topples the knight on G4.
Spider sets the king on B8, watching every square, and right after that without hurry or fear, our hero places the queen on G5. From the dark, Spider pushes the king to A7.
A clean strike: our hero's queen topples the pawn on E5.
Spider answers by moving the king from A7 to A8. From E5 to E7, our hero's queen swallows Spider's pawn.
With dungeon cunning, Spider brings the king to B8. Check: our hero tightens the net by bringing the queen to F8.
Spider's king advances from B8 to B7. our hero advances the pawn from E4 to E5, and spider sets the king on C6, watching every square.
From F6, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to C7, and right after that our hero's pawn takes E6, leaving E5 behind. Spider answers by moving the king from C7 to B7; then our hero slides the pawn across the board, from E6 to E7.
With dungeon cunning, Spider brings the king to A8. Promotion: on E8, our hero turns a pawn into a queen.
Spider's king advances from A8 to B7. Check: our hero tightens the net by bringing the queen to F3.
Spider sets the king on C7, watching every square. our hero gives check with the queen on F7.
From the dark, Spider pushes the king to D8; then our hero's pawn takes A6, leaving A5 behind. Spider answers by moving the king from D8 to C8, and right after that our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Spider brings the king to D8. And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 57 s
- Moves
- 87
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 14 / 4
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 83% of the games on this floor.