Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
With an adventurer's precision, our hero takes the rival bishop on C3.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
our hero claims the enemy bishop by landing on C3.
From the dark, Slug pushes the pawn to B4. our hero captures the enemy pawn: the pawn leaps from C2 to B3.
Slug answers by moving the pawn from E4 to E3. our hero claims the enemy pawn by landing on E3.
With dungeon cunning, Slug brings the knight to D7. With a steady hand, our hero brings the bishop to G5; then slug's pawn advances from F7 to F5.
our hero advances the pawn from H2 to H3, and right after that slug sets the knight on E5, watching every square. Without hurry or fear, our hero places the pawn on E3.
From the dark, Slug pushes the knight to F7, while our hero's pawn takes E4, leaving E3 behind. Slug answers by moving the pawn from C5 to C4.
our hero captures the enemy pawn: the pawn leaps from B3 to C4.
With dungeon cunning, Slug brings the king to F8. our hero claims the enemy pawn by landing on F5.
Slug's knight advances from F7 to H8. our hero advances the bishop from G5 to D8; then slug sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the king to G8, and our hero's pawn takes F6, leaving F5 behind.
Slug answers by moving the knight from H8 to G6, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Slug brings the knight to H8.
our hero captures the enemy pawn: the bishop leaps from D8 to B6.
Slug's knight advances from H8 to F7. our hero advances the pawn from C4 to C5, and right after that slug sets the pawn on G3, watching every square.
our hero captures the enemy pawn: the pawn leaps from C3 to B4.
From the dark, Slug pushes the king to H8, while our hero's bishop takes C7, leaving B6 behind. Slug answers by moving the king from H8 to H7.
our hero captures the enemy pawn: the pawn leaps from C5 to D6.
A cruel blow: Slug's knight captures our hero's pawn on D6.
our hero claims the enemy knight by landing on D6.
Slug's king advances from H7 to H6. our hero advances the pawn from F6 to F7; then slug sets the king on H7, watching every square.
Without hurry or fear, our hero places the pawn on B5. From the dark, Slug pushes the king to G7. our hero's pawn crowns on F8 and becomes a queen.
Slug answers by moving the king from G7 to H7, while our hero slides the bishop across the board, from D6 to F4.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 38 s
- Moves
- 45
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 28% of the games on this floor.