Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
Slug advances its queen to A8 and claims our queen.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy knight by landing on G3.
Slug's bishop advances from D6 to A3. our hero captures the enemy bishop: the pawn leaps from B2 to A3.
Slug sets the king on F7, watching every square, while without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the king to F6, and our hero's king takes D3, leaving E2 behind.
Check from Slug: the pawn plants itself on E4.
our hero claims the enemy pawn by landing on E4.
With dungeon cunning, Slug brings the pawn to D6. With a steady hand, our hero brings the king to D3; then slug's pawn advances from E6 to E5.
our hero claims the enemy pawn by landing on C3.
Slug sets the pawn on D5, watching every square, and without hurry or fear, our hero places the king on B4. From the dark, Slug pushes the king to E6, while our hero's pawn takes A4, leaving A3 behind.
Slug answers by moving the king from E6 to D7, and our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Slug brings the pawn to H5.
With a steady hand, our hero brings the king to C5, and right after that slug's pawn advances from D5 to D4. our hero advances the king from C5 to D5; then slug sets the pawn on H4, watching every square.
our hero claims the enemy pawn by landing on H4.
From the dark, Slug pushes the pawn to G3. our hero captures the enemy pawn: the king leaps from D5 to E5.
Slug answers by moving the pawn from G3 to G2. our hero claims the enemy pawn by landing on D4.
On G1, Slug promotes and gains a reinforcing queen.
With a steady hand, our hero brings the king to D3; then slug's queen advances from G1 to G8. our hero advances the pawn from A5 to A6, and right after that slug sets the king on E6, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Slug pushes the king to D5. our hero's pawn crowns on A8 and becomes a queen.
Slug's queen falls on A8 and tears the queen from our hero.
our hero slides the king across the board, from D3 to E3; then with dungeon cunning, Slug brings the king to D6. With a steady hand, our hero brings the king to D4.
Slug's queen reaches A7 and threatens our hero's king.
our hero advances the king from D4 to E4. Check from Slug: the queen plants itself on D4.
our hero claims the enemy queen by landing on D4.
From the dark, Slug pushes the pawn to E6, and our hero's pawn takes H5, leaving H4 behind. Slug answers by moving the king from D6 to C6, while our hero slides the pawn across the board, from H5 to H6.
With dungeon cunning, Slug brings the king to D6. With a steady hand, our hero brings the king to E4; then slug's pawn advances from E6 to E5.
our hero advances the king from E4 to F5, and right after that slug sets the king on D5, watching every square. Without hurry or fear, our hero places the king on F6.
From the dark, Slug pushes the king to C5, while our hero's king takes G7, leaving F6 behind. Slug answers by moving the king from C5 to D5.
our hero captures the enemy pawn: the king leaps from G7 to H7.
With dungeon cunning, Slug brings the king to C5. With a steady hand, our hero brings the king to G8, and right after that slug's king advances from C5 to B4.
our hero advances the pawn from H6 to H7; then slug sets the king on C3, watching every square. our hero's pawn crowns on H8 and becomes a queen.
From the dark, Slug pushes the king to D4. our hero gives check with the queen on H4.
Slug answers by moving the king from D4 to C5, while our hero slides the king across the board, from G8 to F7. With dungeon cunning, Slug brings the king to D6.
Check: our hero tightens the net by bringing the queen to F6.
Slug's king advances from D6 to C7. our hero captures the pawn on E5 and leaves Slug in check.
Slug sets the king on B6, watching every square. From D4, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to B5, while our hero's king takes E6, leaving F7 behind. Slug answers by moving the king from B5 to A6, and our hero slides the king across the board, from E6 to D6.
With dungeon cunning, Slug brings the king to B7. From B4, our hero's queen forces Slug to defend.
Slug's king advances from B7 to A7. our hero advances the king from D6 to C7; then slug sets the king on A8, watching every square.
And it is checkmate: our hero ends the game on A4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 40 s
- Moves
- 85
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 22 / 9
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1565 finished games (623 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 81% of the games on this floor.