Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

our hero answers with fury: the rook leaps from A6 to A1 and captures the enemy queen.

Checkmate. Giant Rat defeats our hero on this floor.

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The battle, move by move

From A1 to A3, our hero's rook swallows Giant Rat's bishop.

Giant Rat moves the bishop from E4 to G2 and topples our hero's pawn.

A clean strike: our hero's rook topples the pawn on A5.

Giant Rat's pawn advances from C6 to C5. From A5 to A6, our hero's rook swallows Giant Rat's pawn.

Giant Rat sets the king on D7, watching every square; then without hurry or fear, our hero places the king on E2. From the dark, Giant Rat pushes the king to C7, and right after that our hero's king takes E1, leaving E2 behind.

Giant Rat answers by moving the pawn from F4 to F3; then our hero slides the king across the board, from E1 to D1. With dungeon cunning, Giant Rat brings the pawn to F2.

With a steady hand, our hero brings the king to E2. Giant Rat's pawn crowns on F1 and a hostile queen is born.

A clean strike: our hero's king topples the pawn on E3.

Giant Rat sets the queen on A1, watching every square. From A6 to A1, our hero's rook swallows Giant Rat's queen.

From the dark, Giant Rat pushes the king to B7; then our hero's rook takes C1, leaving A1 behind. Giant Rat answers by moving the bishop from G2 to D5, and right after that our hero slides the king across the board, from E3 to F4.

From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.

Giant Rat's knight reaches D3 and threatens our hero's king.

With a steady hand, our hero brings the king to E3. Giant Rat's king advances from B7 to C6, and our hero advances the rook from C1 to G1.

Giant Rat sets the king on B7, watching every square. Without hurry or fear, our hero places the rook on G5, and right after that from the dark, Giant Rat pushes the knight to B4.

our hero's king takes D2, leaving E3 behind; then giant Rat answers by moving the king from B7 to B6. our hero slides the king across the board, from D2 to C3.

Giant Rat gives check with the knight on A2.

With a steady hand, our hero brings the king to B2. Giant Rat's knight advances from A2 to B4, while our hero advances the king from B2 to A3.

Check from Giant Rat: the knight plants itself on C2.

Without hurry or fear, our hero places the king on A4. Checkmate: Giant Rat finishes our hero on C6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 34 s
Moves
38
How it ended
checkmate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
15 / 1
First capture
move 0
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (38 moves) lasted longer than 32% of the games on this floor.

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