Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

Giant Rat moves its bishop from B4 to F8 and topples our hero's queen!

In the end, our hero delivers checkmate and Giant Rat flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to E3.

Giant Rat sets the king on D8, watching every square, while without hurry or fear, our hero places the rook on C1. From the dark, Giant Rat pushes the bishop to H3.

our hero captures the enemy knight: the rook leaps from C1 to C4.

Check from Giant Rat: the bishop plants itself on B4.

our hero slides the king across the board, from E1 to D1, and right after that with dungeon cunning, Giant Rat brings the bishop to G2. our hero captures the enemy pawn: the rook leaps from C4 to C6.

Giant Rat's king advances from D8 to D7. our hero claims the enemy pawn by landing on A6.

Giant Rat sets the bishop on F1, watching every square, and without hurry or fear, our hero places the knight on E2. From the dark, Giant Rat pushes the king to C7, while our hero's rook takes E6, leaving A6 behind.

From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.

Giant Rat answers by moving the bishop from F1 to G2. our hero captures the enemy pawn: the rook leaps from E6 to E4.

A cruel blow: Giant Rat's bishop captures our hero's rook on E4.

With a steady hand, our hero brings the knight to D4. Giant Rat's king advances from C7 to B8; then our hero advances the pawn from F2 to F3.

Giant Rat sets the bishop on D5, watching every square. Without hurry or fear, our hero places the pawn on F4, and from the dark, Giant Rat pushes the bishop to G2.

our hero's pawn takes F5, leaving F4 behind, while giant Rat answers by moving the bishop from G2 to E4. our hero slides the pawn across the board, from F5 to F6.

With dungeon cunning, Giant Rat brings the king to A8; then with a steady hand, our hero brings the pawn to F7. Giant Rat's bishop advances from E4 to G6.

our hero's pawn crowns on F8 and becomes a queen.

Giant Rat's bishop falls on F8 and tears the queen from our hero.

Without hurry or fear, our hero places the knight on C6. Giant Rat's bishop reaches H5 and threatens our hero's king.

our hero's king takes D2, leaving D1 behind, and giant Rat answers by moving the king from A8 to B7. our hero captures the pawn on A5 and leaves Giant Rat in check.

With dungeon cunning, Giant Rat brings the king to A7, and right after that with a steady hand, our hero brings the knight to C4. Giant Rat's bishop advances from H5 to E2.

our hero captures the enemy bishop: the king leaps from D2 to E2.

Giant Rat sets the king on B7, watching every square. our hero claims the enemy pawn by landing on A3.

From the dark, Giant Rat pushes the king to A8. our hero's knight takes C4, leaving A3 behind, while giant Rat answers by moving the king from A8 to A7.

our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Giant Rat brings the king to A8; then with a steady hand, our hero brings the pawn to A5.

Giant Rat's king advances from A8 to A7, and right after that our hero advances the king from E2 to D3. Giant Rat sets the king on A6, watching every square.

Without hurry or fear, our hero places the king on E4, while from the dark, Giant Rat pushes the king to A7. our hero's king takes D5, leaving E4 behind, and giant Rat answers by moving the king from A7 to A6.

our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Giant Rat brings the bishop to B4, and right after that with a steady hand, our hero brings the pawn to E5.

Giant Rat's bishop advances from B4 to A3; then our hero advances the pawn from E5 to E6. Giant Rat sets the king on B7, watching every square.

our hero claims the enemy bishop by landing on A3.

From the dark, Giant Rat pushes the king to A6. our hero's pawn takes E7, leaving E6 behind, while giant Rat answers by moving the king from A6 to B7.

our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Giant Rat brings the king to A6. Check: our hero tightens the net by bringing the queen to E6.

A cruel blow: Giant Rat's king captures our hero's pawn on A5.

our hero advances the king from D5 to C5, and giant Rat sets the king on A4, watching every square. From C4, our hero's queen forces Giant Rat to defend.

From the dark, Giant Rat pushes the king to A5. our hero delivers the final mate from B5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 14 s
Moves
75
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
15 / 15
First capture
move 0
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 78% of the games on this floor.

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