Battle chronicle

our hero draws pieces against Giant Rat. The dungeon watches in silence.

our hero's rook lands on A3 and defeats Giant Rat's bishop!

Checkmate! our hero topples Giant Rat and claims victory.

Loading…

The battle, move by move

A clean strike: our hero's rook topples the bishop on A3.

Giant Rat sets the king on D7, watching every square. From A3 to A5, our hero's rook swallows Giant Rat's pawn.

Giant Rat captures the pawn on F2 and puts our hero in check.

A clean strike: our hero's king topples the pawn on F2.

Giant Rat gives check with the knight on D3.

our hero slides the king across the board, from F2 to E2, and with dungeon cunning, Giant Rat brings the pawn to C3. With a steady hand, our hero brings the king to D1.

Giant Rat advances to G2 and claims our pawn.

our hero advances the king from D1 to C2, and giant Rat sets the bishop on E4, watching every square. A clean strike: our hero's king topples the pawn on C3.

From the dark, Giant Rat pushes the pawn to D5, and right after that our hero's king takes D4, leaving C3 behind. Check from Giant Rat: the pawn plants itself on C5.

our hero slides the king across the board, from D4 to C3, while with dungeon cunning, Giant Rat brings the pawn to F3. From A5 to A6, our hero's rook swallows Giant Rat's pawn.

Giant Rat's pawn reaches D4 and threatens our hero's king.

our hero advances the king from C3 to D2, while giant Rat sets the pawn on F2, watching every square. Without hurry or fear, our hero places the knight on E2.

Giant Rat's pawn crowns on F1 and a hostile rook is born.

our hero's knight takes G3, leaving E2 behind. Giant Rat answers by moving the rook from F1 to C1. From G3 to E4, our hero's knight swallows Giant Rat's bishop.

With dungeon cunning, Giant Rat brings the knight to B4. From D6, our hero's rook forces Giant Rat to defend.

Giant Rat's king advances from D7 to C8. our hero advances the rook from D6 to G6, and giant Rat sets the rook on H1, watching every square.

A clean strike: our hero's rook topples the pawn on G4.

From the dark, Giant Rat pushes the king to B8, and right after that our hero's pawn takes H4, leaving H2 behind. Giant Rat gives check with the rook on H2.

our hero slides the king across the board, from D2 to C1, while with dungeon cunning, Giant Rat brings the king to B7. By taking the pawn on C5, our hero drives Giant Rat into check.

Giant Rat's king advances from B7 to A8. our hero advances the knight from C5 to B3. Giant Rat gives check with the rook on H1.

Without hurry or fear, our hero places the king on B2. From the dark, Giant Rat pushes the knight to D5.

A clean strike: our hero's rook topples the pawn on D4.

Giant Rat answers by moving the rook from H1 to G1. From D4 to D5, our hero's rook swallows Giant Rat's knight.

With dungeon cunning, Giant Rat brings the rook to G7. With a steady hand, our hero brings the pawn to H5, while giant Rat's rook advances from G7 to F7.

our hero advances the pawn from H5 to H6, and giant Rat sets the king on B7, watching every square. Without hurry or fear, our hero places the rook on H5.

From the dark, Giant Rat pushes the king to C7, and right after that our hero's pawn takes H7, leaving H6 behind. Giant Rat answers by moving the king from C7 to D6.

Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Giant Rat brings the king to E7. From E5, our hero's rook forces Giant Rat to defend.

Giant Rat's king advances from E7 to D7. Check: our hero tightens the net by bringing the queen to H3.

Giant Rat sets the king on C7, watching every square, and right after that without hurry or fear, our hero places the knight on A5. Check from Giant Rat: the rook plants itself on F2.

our hero's king takes C3, leaving B2 behind. Giant Rat answers by moving the rook from F2 to F6. Check: our hero tightens the net by bringing the queen to H7.

With dungeon cunning, Giant Rat brings the king to D8. our hero gives check with the rook on D5.

Giant Rat's king advances from D8 to C8. From D7, our hero's queen forces Giant Rat to defend.

Giant Rat sets the king on B8, watching every square. Check: our hero tightens the net by bringing the rook to B5.

From the dark, Giant Rat pushes the king to A8. And it is checkmate: our hero ends the game on B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 34 s
Moves
75
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
16 / 2
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 78% of the games on this floor.

More from floor 5