Battle chronicle

A new legend is written: our hero challenges Giant Rat on floor 5.

our hero answers with fury: the bishop leaps from C1 to A3 and captures the enemy bishop.

In the end, our hero delivers checkmate and Giant Rat flees the board.

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The battle, move by move

our hero claims the enemy bishop by landing on A3.

Giant Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the bishop on B2. From the dark, Giant Rat pushes the pawn to C3.

our hero claims the enemy pawn by landing on C3.

Giant Rat answers by moving the bishop from E4 to D5. our hero captures the enemy knight: the bishop leaps from C3 to E5.

A cruel blow: Giant Rat's pawn captures our hero's bishop on E5.

our hero claims the enemy pawn by landing on A5.

Giant Rat's king advances from D7 to C7. our hero captures the enemy pawn: the rook leaps from A5 to A6.

Giant Rat sets the bishop on B3, watching every square. From A7, our hero's rook forces Giant Rat to defend.

From the dark, Giant Rat pushes the king to D6, and our hero's rook takes G7, leaving A7 behind. Giant Rat answers by moving the pawn from G4 to G3.

our hero gives check with the rook on G6.

With dungeon cunning, Giant Rat brings the king to C7. With a steady hand, our hero brings the rook to G5; then giant Rat's bishop advances from B3 to D5.

our hero claims the enemy pawn by landing on E5.

Giant Rat sets the king on D8, watching every square, and without hurry or fear, our hero places the rook on F5. From the dark, Giant Rat pushes the pawn to G2, while our hero's rook takes G5, leaving F5 behind.

On G1, Giant Rat promotes and gains a reinforcing knight.

our hero captures the enemy knight: the rook leaps from G5 to G1.

With dungeon cunning, Giant Rat brings the pawn to C5. With a steady hand, our hero brings the rook to G4, and right after that giant Rat's pawn advances from F4 to F3.

our hero captures the enemy pawn: the pawn leaps from E2 to F3.

Giant Rat sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on F4. From the dark, Giant Rat pushes the king to E6, and our hero's king takes E2, leaving E1 behind.

Giant Rat answers by moving the king from E6 to F6. our hero claims the enemy pawn by landing on E3.

With dungeon cunning, Giant Rat brings the bishop to E6. With a steady hand, our hero brings the rook to H4; then giant Rat's bishop advances from E6 to F5.

our hero advances the rook from H4 to H8, and right after that giant Rat sets the bishop on C2, watching every square. Without hurry or fear, our hero places the rook on C8.

From the dark, Giant Rat pushes the pawn to C4. our hero claims the enemy pawn by landing on C4.

Giant Rat answers by moving the bishop from C2 to D1. our hero gives check with the rook on C6.

With dungeon cunning, Giant Rat brings the king to F7. With a steady hand, our hero brings the pawn to F5, and right after that giant Rat's bishop advances from D1 to B3.

our hero advances the king from E3 to E4; then giant Rat sets the bishop on D1, watching every square. Without hurry or fear, our hero places the rook on C1.

From the dark, Giant Rat pushes the king to G7. our hero captures the enemy bishop: the rook leaps from C1 to D1.

Giant Rat answers by moving the king from G7 to F6, while our hero slides the rook across the board, from D1 to F1. With dungeon cunning, Giant Rat brings the king to E7.

With a steady hand, our hero brings the king to E5; then giant Rat's king advances from E7 to E8. our hero advances the pawn from F5 to F6, and right after that giant Rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on F5. From the dark, Giant Rat pushes the king to G8. our hero gives check with the pawn on F7.

Giant Rat answers by moving the king from G8 to G7, and our hero slides the king across the board, from F5 to E6. With dungeon cunning, Giant Rat brings the king to H7.

our hero's pawn crowns on F8 and becomes a queen.

Giant Rat's king advances from H7 to G6. our hero gives check with the rook on G1.

Giant Rat sets the king on H5, watching every square. Mate. our hero's queen on H8 leaves Giant Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 36 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
11 / 1
Material captured (hero / opponent)
19 / 3
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 78% of the games on this floor.

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