Battle chronicle

our hero draws pieces against Giant Rat. The dungeon watches in silence.

our hero answers with fury: the king leaps from E2 to F1 and captures the enemy rook.

In the end, our hero delivers checkmate and Giant Rat flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the bishop on A3.

Giant Rat advances to G2 and claims our pawn.

Without hurry or fear, our hero places the king on E2. Giant Rat's bishop reaches F3 and threatens our hero's king.

our hero's king takes F1, leaving E2 behind. Giant Rat answers by moving the king from E8 to E7, and right after that our hero slides the bishop across the board, from C1 to B2.

With dungeon cunning, Giant Rat brings the bishop to D5. A clean strike: our hero's bishop topples the knight on E5.

Giant Rat's pawn advances from F4 to F3. our hero advances the bishop from E5 to G3, and giant Rat sets the pawn on C3, watching every square.

Without hurry or fear, our hero places the rook on C1. Giant Rat gives check with the bishop on C4.

our hero's king takes E1, leaving F1 behind. Giant Rat answers by moving the pawn from D6 to D5.

A clean strike: our hero's rook topples the pawn on C3.

With dungeon cunning, Giant Rat brings the pawn to D4. From C3 to C4, our hero's rook swallows Giant Rat's bishop.

Giant Rat gives check with the pawn on F2.

our hero advances the king from E1 to E2, while giant Rat sets the king on F6, watching every square. From C4 to D4, our hero's rook swallows Giant Rat's pawn.

Giant Rat's pawn crowns on F1 and a hostile rook is born.

A clean strike: our hero's king topples the rook on F1.

Giant Rat gives check with the pawn on E2.

From F1 to E2, our hero's king swallows Giant Rat's pawn.

With dungeon cunning, Giant Rat brings the pawn to A4. our hero gives check with the rook on D6.

Giant Rat's king advances from F6 to E7. From D6 to C6, our hero's rook swallows Giant Rat's pawn.

Giant Rat sets the king on D7, watching every square. A clean strike: our hero's rook topples the pawn on A6.

From the dark, Giant Rat pushes the king to E8. From A6 to A4, our hero's rook swallows Giant Rat's pawn.

Giant Rat answers by moving the king from E8 to D8. A clean strike: our hero's rook topples the pawn on G4.

With dungeon cunning, Giant Rat brings the king to D7. With a steady hand, our hero brings the pawn to H4, and giant Rat's king advances from D7 to E6.

our hero advances the pawn from H4 to H5, while giant Rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on H6.

From the dark, Giant Rat pushes the king to E8; then our hero's pawn takes H7, leaving H6 behind. Giant Rat answers by moving the king from E8 to F7.

Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Giant Rat brings the king to E6. From H6, our hero's queen forces Giant Rat to defend.

Giant Rat's king advances from E6 to E7. Check: our hero tightens the net by bringing the rook to G7.

Giant Rat sets the king on D8, watching every square. And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
45 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
11 / 1
Material captured (hero / opponent)
21 / 1
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 51% of the games on this floor.

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