Battle chronicle

The duel begins: our hero against Spider on floor 3.

Spider moves its king from D7 to D6 and topples our hero's bishop!

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

Spider sets the knight on F2, watching every square. our hero claims the enemy knight by landing on F2.

From the dark, Spider pushes the king to F7. our hero captures the enemy pawn: the pawn leaps from D2 to C3.

Spider answers by moving the king from F7 to E6. our hero claims the enemy pawn by landing on A4.

Spider gives check with the knight on G4.

With a steady hand, our hero brings the king to F3; then spider's pawn advances from A6 to A5. our hero claims the enemy pawn by landing on A5.

Spider sets the pawn on C5, watching every square. our hero captures the enemy pawn: the rook leaps from A5 to C5.

From the dark, Spider pushes the knight to H6. Check: our hero tightens the net by bringing the rook to C6.

Spider answers by moving the king from E6 to D5. our hero captures the enemy knight: the rook leaps from C6 to H6.

With dungeon cunning, Spider brings the king to C5. With a steady hand, our hero brings the rook to H5, and right after that spider's king advances from C5 to D6.

Check: our hero tightens the net by bringing the bishop to A3.

Spider sets the king on C6, watching every square. our hero claims the enemy pawn by landing on E5.

From the dark, Spider pushes the king to C7. our hero captures the pawn on E7 and leaves Spider in check.

Spider answers by moving the king from C7 to C8, while our hero slides the bishop across the board, from A3 to D6. With dungeon cunning, Spider brings the king to D8.

With a steady hand, our hero brings the rook to F7; then spider's king advances from D8 to E8. From F8, our hero's rook forces Spider to defend.

Spider sets the king on D7, watching every square, and without hurry or fear, our hero places the rook on F6. From the dark, Spider pushes the king to E8.

our hero gives check with the rook on E6.

Spider answers by moving the king from E8 to D7. From E7, our hero's rook forces Spider to defend.

A cruel blow: Spider's king captures our hero's bishop on D6.

With a steady hand, our hero brings the rook to E4, and right after that spider's king advances from D6 to C5. our hero advances the pawn from C3 to C4; then spider sets the king on D6, watching every square.

From C5, our hero's pawn forces Spider to defend.

From the dark, Spider pushes the king to D5. Check: our hero tightens the net by bringing the rook to D4.

Spider answers by moving the king from D5 to E6, while our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Spider brings the king to E7.

With a steady hand, our hero brings the pawn to C7; then spider's king advances from E7 to F7. our hero's pawn crowns on C8 and becomes a queen.

Spider sets the king on G7, watching every square, and without hurry or fear, our hero places the queen on C6. From the dark, Spider pushes the king to F7.

From D7, our hero's rook forces Spider to defend.

Spider answers by moving the king from F7 to G8. our hero delivers the final mate from C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 43 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 3
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 45% of the games on this floor.

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