Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero answers with fury: the bishop leaps from C3 to A1 and captures the enemy knight.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

From F2 to E3, our hero's pawn swallows Spider's pawn.

From the dark, Spider pushes the king to D7; then our hero's pawn takes D3, leaving D2 behind. Spider answers by moving the king from D7 to E6.

From D3 to E4, our hero's pawn swallows Spider's knight.

Spider moves the knight from F6 to E4 and topples our hero's pawn.

With a steady hand, our hero brings the knight to F3, while spider's pawn advances from C7 to C5. From F3 to E5, our hero's knight swallows Spider's pawn.

Spider sets the pawn on C4, watching every square. A clean strike: our hero's knight topples the pawn on G6.

From the dark, Spider pushes the king to D5. By taking the pawn on E7, our hero drives Spider into check.

Spider answers by moving the king from D5 to C5. Check: our hero tightens the net by bringing the bishop to A3.

With dungeon cunning, Spider brings the king to B5. With a steady hand, our hero brings the knight to D5, and spider's pawn advances from A6 to A5.

our hero advances the pawn from G2 to G4, while spider sets the pawn on C2, watching every square. Without hurry or fear, our hero places the pawn on G5.

Spider moves the knight from E4 to G5 and topples our hero's pawn.

our hero's pawn takes H4, leaving H2 behind. Spider's pawn crowns on C1 and a hostile knight is born.

From H4 to G5, our hero's pawn swallows Spider's knight.

With dungeon cunning, Spider brings the knight to B3. With a steady hand, our hero brings the pawn to G6, while spider's knight advances from B3 to A1.

our hero advances the bishop from A3 to B2, and spider sets the pawn on C3, watching every square. A clean strike: our hero's bishop topples the knight on A1.

From the dark, Spider pushes the king to C5. From A1 to C3, our hero's bishop swallows Spider's pawn.

Spider answers by moving the pawn from A4 to A3; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Spider brings the king to B5.

Promotion: on G8, our hero turns a pawn into a queen.

Spider's king advances from B5 to A4. our hero advances the queen from G8 to B8, while spider sets the pawn on A2, watching every square.

Without hurry or fear, our hero places the knight on F4. Spider's pawn crowns on A1 and a hostile knight is born.

A clean strike: our hero's bishop topples the knight on A1.

Spider answers by moving the king from A4 to A3, and right after that our hero slides the queen across the board, from B8 to A8. With dungeon cunning, Spider brings the king to B3.

A clean strike: our hero's queen topples the pawn on A5.

Spider's king advances from B3 to C4. From A4, our hero's queen forces Spider to defend.

Spider sets the king on C5, watching every square; then without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to D6.

our hero gives check with the pawn on E5.

Spider answers by moving the king from D6 to C7; then our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the king to D8.

Check: our hero tightens the net by bringing the bishop to F6.

Spider's king advances from D8 to C8. our hero advances the pawn from E6 to E7, while spider sets the king on B7, watching every square.

Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Spider pushes the king to C7; then our hero's queen takes E6, leaving E8 behind. Spider answers by moving the king from C7 to B8, and right after that our hero slides the bishop across the board, from F6 to H8.

With dungeon cunning, Spider brings the king to B7. From A6, our hero's queen forces Spider to defend.

Spider's king advances from B7 to B8. our hero advances the queen from E6 to E7.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 17 s
Moves
69
How it ended
stalemate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
18 / 2
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 62% of the games on this floor.

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