Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
Bat advances its pawn to D2 and claims our queen.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
Without hurry or fear, our hero places the knight on H3. From the dark, Bat pushes the pawn to E3. our hero captures the enemy pawn: the bishop leaps from C1 to E3.
Bat answers by moving the king from E8 to D7. our hero claims the enemy rook by landing on H6.
With dungeon cunning, Bat brings the pawn to A3. With a steady hand, our hero brings the knight to F2; then bat's pawn advances from A3 to A2.
our hero advances the knight from F2 to D3. On A1, Bat promotes and gains a reinforcing knight.
Without hurry or fear, our hero places the bishop on D2. From the dark, Bat pushes the pawn to D4, while our hero's pawn takes E3, leaving E2 behind.
After toppling the pawn on C2, Bat threatens our hero's king.
our hero slides the king across the board, from E1 to E2; then with dungeon cunning, Bat brings the knight to E1. our hero claims the enemy knight by landing on E1.
Bat's pawn advances from C5 to C4. our hero advances the knight from D3 to B4; then bat sets the king on C7, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Bat pushes the pawn to A5. Check: our hero tightens the net by bringing the knight to A6.
Bat answers by moving the king from C7 to C8, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Bat brings the pawn to A4.
With a steady hand, our hero brings the pawn to H6. Bat gives check with the pawn on D3.
our hero advances the king from E2 to F2, and right after that bat sets the knight on A5, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Bat pushes the pawn to C3. our hero's pawn crowns on H8 and becomes a queen.
Bat answers by moving the king from C8 to D7, and our hero slides the queen across the board, from H8 to F6. With dungeon cunning, Bat brings the pawn to D2.
With a steady hand, our hero brings the queen to F3, and right after that bat's king advances from D7 to E8. our hero advances the queen from F3 to D1; then bat sets the king on F7, watching every square.
our hero claims the enemy pawn by landing on D2.
Bat's pawn falls on D2 and tears the queen from our hero.
our hero captures the enemy pawn: the bishop leaps from E1 to D2.
Bat answers by moving the king from F7 to E8, while our hero slides the knight across the board, from A6 to B4. With dungeon cunning, Bat brings the king to D7.
With a steady hand, our hero brings the knight to D3; then bat's knight advances from A5 to B7. our hero advances the pawn from E3 to E4, and right after that bat sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the bishop on C1. From the dark, Bat pushes the king to E6. our hero claims the enemy pawn by landing on A3.
Bat answers by moving the knight from B7 to A5, and our hero slides the bishop across the board, from A3 to B2. With dungeon cunning, Bat brings the pawn to B5.
With a steady hand, our hero brings the king to F3, and right after that bat's king advances from E6 to D7. our hero advances the king from F3 to G4; then bat sets the knight on C4, watching every square.
Without hurry or fear, our hero places the king on F5. From the dark, Bat pushes the pawn to B4, and our hero's king takes F6, leaving F5 behind.
Bat answers by moving the knight from C4 to D2. our hero claims the enemy pawn by landing on B4.
After toppling the pawn on E4, Bat threatens our hero's king.
With a steady hand, our hero brings the king to F7; then bat's king advances from D7 to C7. From A6, our hero's knight forces Bat to defend.
Bat sets the king on C8, watching every square, and without hurry or fear, our hero places the bishop on A3. From the dark, Bat pushes the knight to C5, while our hero's king takes E7, leaving F7 behind.
Bat answers by moving the knight from C5 to B7, and our hero slides the king across the board, from E7 to E8. With dungeon cunning, Bat brings the pawn to D5.
With a steady hand, our hero brings the king to E7, and right after that bat's pawn advances from D5 to D4. our hero advances the bishop from A3 to B2; then bat sets the knight on D8, watching every square.
Without hurry or fear, our hero places the king on D6. From the dark, Bat pushes the pawn to E4. our hero captures the enemy pawn: the bishop leaps from B2 to D4.
Bat's knight reaches F7 and threatens our hero's king.
our hero slides the king across the board, from D6 to C5, and right after that with dungeon cunning, Bat brings the king to B7. With a steady hand, our hero brings the knight to B4; then bat's knight advances from F7 to D8.
our hero advances the king from C5 to D5, and right after that bat sets the king on C8, watching every square. our hero captures the enemy pawn: the king leaps from D5 to E4.
From the dark, Bat pushes the knight to F7, while our hero's king takes F5, leaving E4 behind. Bat answers by moving the king from C8 to C7.
Check: our hero tightens the net by bringing the knight to D5.
With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the king to F6, and right after that bat's knight advances from F7 to H6.
our hero advances the knight from D5 to F4. Bat gives check with the knight on G4.
Without hurry or fear, our hero places the king on F5. Bat's knight reaches H6 and threatens our hero's king.
our hero's king takes G5, leaving F5 behind. Bat answers by moving the knight from H6 to G8, while our hero slides the bishop across the board, from D4 to E5.
With dungeon cunning, Bat brings the king to E8. With a steady hand, our hero brings the king to G6; then bat's king advances from E8 to F8.
our hero gives check with the knight on E6.
Bat sets the king on E7, watching every square, and without hurry or fear, our hero places the king on F5. From the dark, Bat pushes the king to D7, while our hero's knight takes G7, leaving E6 behind.
Bat answers by moving the king from D7 to C8, and our hero slides the king across the board, from F5 to E6. With dungeon cunning, Bat brings the knight to H6.
With a steady hand, our hero brings the king to F6, and right after that bat's king advances from C8 to D7. our hero advances the knight from G7 to F5.
A cruel blow: Bat's knight captures our hero's knight on F5.
our hero claims the enemy knight by landing on F5.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 55 s
- Moves
- 121
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 18 / 14
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (121 moves) lasted longer than 96% of the games on this floor.