Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on H4.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero's pawn takes D3, leaving D2 behind. Bat answers by moving the rook from H6 to H4. From D3 to E4, our hero's pawn swallows Bat's pawn.
Bat moves the pawn from D5 to E4 and topples our hero's pawn.
With a steady hand, our hero brings the bishop to G5, while bat's knight advances from B7 to A5. From G5 to H4, our hero's bishop swallows Bat's rook.
Bat sets the pawn on E3, watching every square; then without hurry or fear, our hero places the bishop on G5. From the dark, Bat pushes the pawn to D5.
From G5 to E3, our hero's bishop swallows Bat's pawn.
Bat answers by moving the pawn from E5 to E4; then our hero slides the knight across the board, from G1 to H3. With dungeon cunning, Bat brings the pawn to A6.
With a steady hand, our hero brings the knight to F4, and bat's king advances from E8 to E7. By taking the pawn on D5, our hero drives Bat into check.
From the shadows, Backstab. Bat loses a piece to our hero's blade.
Bat sets the king on D6, watching every square. From D5 to B6, our hero's knight swallows Bat's pawn.
From the dark, Bat pushes the pawn to A3. From D1, our hero's rook forces Bat to defend.
Bat answers by moving the king from D6 to E5. Check: our hero tightens the net by bringing the rook to D5.
With dungeon cunning, Bat brings the king to E6. A clean strike: our hero's rook topples the knight on A5.
Bat's king advances from E6 to F6. From A5 to A6, our hero's rook swallows Bat's pawn.
Bat sets the king on E5, watching every square. A clean strike: our hero's rook topples the pawn on A3.
From the dark, Bat pushes the king to D6. our hero's rook takes A4, leaving A3 behind; then bat answers by moving the king from D6 to C6.
A clean strike: our hero's rook topples the pawn on E4.
With dungeon cunning, Bat brings the king to B7, and with a steady hand, our hero brings the rook to E6. Bat's king advances from B7 to A6.
our hero gives check with the knight on C4.
Bat sets the king on B5, watching every square. From A3, our hero's knight forces Bat to defend.
From the dark, Bat pushes the king to A4. Check: our hero tightens the net by bringing the rook to A6.
Bat answers by moving the king from A4 to B4. our hero gives check with the bishop on D2.
With dungeon cunning, Bat brings the king to C5. From A5, our hero's rook forces Bat to defend.
Bat's king advances from C5 to C6, and our hero advances the pawn from H2 to H4. Bat sets the king on D6, watching every square.
Without hurry or fear, our hero places the pawn on H5, and right after that from the dark, Bat pushes the king to C7. our hero's pawn takes H6, leaving H5 behind; then bat answers by moving the king from C7 to D8.
our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Bat brings the king to E8. Promotion: on H8, our hero turns a pawn into a queen.
Bat's king advances from E8 to E7, while our hero advances the rook from A5 to A6. Bat sets the king on D7, watching every square.
Check: our hero tightens the net by bringing the queen to H7.
From the dark, Bat pushes the king to E8. And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 12 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 1
- First capture
- move 1
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 48% of the games on this floor.