Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero's bishop lands on H6 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
From C1 to H6, our hero's bishop swallows Bat's rook.
From the dark, Bat pushes the king to D7; then our hero's bishop takes C1, leaving H6 behind. Bat answers by moving the pawn from D5 to D4, and right after that our hero slides the knight across the board, from G1 to E2.
With dungeon cunning, Bat brings the king to E6. With a steady hand, our hero brings the knight to G3, while bat's pawn advances from A4 to A3.
From C1 to A3, our hero's bishop swallows Bat's pawn.
Bat sets the pawn on D5, watching every square; then without hurry or fear, our hero places the king on E2. From the dark, Bat pushes the pawn to E3, and right after that our hero's knight takes F1, leaving G3 behind.
Bat answers by moving the pawn from E5 to E4. A clean strike: our hero's knight topples the pawn on E3.
With dungeon cunning, Bat brings the knight to A5. With a steady hand, our hero brings the knight to C2, and bat's pawn advances from A7 to A6.
our hero advances the bishop from A3 to B2, while bat sets the knight on C4, watching every square. By taking the pawn on D4, our hero drives Bat into check.
Bat moves the pawn from C5 to D4 and topples our hero's knight.
A clean strike: our hero's bishop topples the pawn on D4.
Bat answers by moving the pawn from A6 to A5. From D4 to B6, our hero's bishop swallows Bat's pawn.
Bat moves the knight from C4 to B6 and topples our hero's bishop.
With a steady hand, our hero brings the pawn to H4, while bat's knight advances from B6 to A4. our hero advances the pawn from H4 to H5, and bat sets the knight on C5, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Bat pushes the pawn to D4, and right after that our hero's pawn takes G5, leaving G4 behind.
Bat answers by moving the knight from C5 to D3; then our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Bat brings the king to F7.
With a steady hand, our hero brings the pawn to H7, and bat's king advances from F7 to G7. our hero advances the pawn from G5 to G6.
Check from Bat: the knight plants itself on F4.
Without hurry or fear, our hero places the king on D1. From the dark, Bat pushes the knight to D5; then our hero's king takes C2, leaving D1 behind.
Bat's pawn reaches D3 and threatens our hero's king.
our hero slides the king across the board, from C2 to D2, and with dungeon cunning, Bat brings the knight to B6. With a steady hand, our hero brings the king to E3.
Bat gives check with the knight on C4.
From E3 to E4, our hero's king swallows Bat's pawn.
Bat sets the knight on B2, watching every square; then without hurry or fear, our hero places the king on E3. Check from Bat: the knight plants itself on C4.
From E3 to D3, our hero's king swallows Bat's pawn.
Bat answers by moving the knight from C4 to D6; then our hero slides the king across the board, from D3 to C3. With dungeon cunning, Bat brings the knight to F5.
With a steady hand, our hero brings the king to C4, and bat's king advances from G7 to H8. our hero advances the king from C4 to B5.
Bat gives check with the knight on D6.
From B5 to A5, our hero's king swallows Bat's pawn.
From the dark, Bat pushes the king to G7; then our hero's king takes B6, leaving A5 behind. Bat answers by moving the king from G7 to H8, and right after that our hero slides the king across the board, from B6 to C6.
With dungeon cunning, Bat brings the knight to C4. With a steady hand, our hero brings the king to D5. Bat's knight reaches E3 and threatens our hero's king.
our hero advances the king from D5 to E5, and bat sets the knight on C2, watching every square. Without hurry or fear, our hero places the king on F6.
From the dark, Bat pushes the knight to A3, and right after that our hero's king takes F7, leaving F6 behind. Bat answers by moving the knight from A3 to B1.
our hero gives check with the pawn on G7.
Bat advances to H7 and claims our pawn.
Promotion: on G8, our hero turns a pawn into a queen.
Bat's king advances from H7 to H6. our hero delivers the final mate from G6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 16 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 13 / 7
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 74% of the games on this floor.