Battle chronicle
In the depths of Sewers, our hero faces Bat.
With an adventurer's precision, our hero takes the rival rook on D8.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
From C1 to H6, our hero's bishop swallows Bat's rook.
With dungeon cunning, Bat brings the pawn to A3. With a steady hand, our hero brings the knight to E2, while bat's pawn advances from A3 to A2.
our hero advances the knight from E2 to C3. Bat's pawn crowns on A1 and a hostile bishop is born.
A clean strike: our hero's knight topples the pawn on D5.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
From the dark, Bat pushes the king to F7. our hero's knight takes C7, leaving D5 behind; then bat answers by moving the pawn from C5 to C4.
our hero slides the knight across the board, from C7 to D5. With dungeon cunning, Bat brings the pawn to E3, and with a steady hand, our hero brings the king to E2.
Bat's bishop advances from A1 to D4. A clean strike: our hero's knight topples the pawn on E3.
Bat sets the pawn on B5, watching every square. Without hurry or fear, our hero places the king on F3; then from the dark, Bat pushes the bishop to B2.
our hero's knight takes G4, leaving E3 behind, and right after that bat answers by moving the king from F7 to G6. our hero slides the bishop across the board, from H6 to E3.
With dungeon cunning, Bat brings the king to F5. A clean strike: our hero's bishop topples the pawn on A7.
Bat's bishop advances from B2 to A3, and our hero advances the pawn from H2 to H4. Check from Bat: the pawn plants itself on E4.
Without hurry or fear, our hero places the king on G3, and right after that from the dark, Bat pushes the bishop to B4. our hero's pawn takes H5, leaving H4 behind.
Bat's bishop reaches D6 and threatens our hero's king.
our hero slides the king across the board, from G3 to H4. Check from Bat: the bishop plants itself on E7.
With a steady hand, our hero brings the king to H3. Bat's knight advances from B7 to C5, while our hero advances the pawn from H5 to H6.
Bat sets the bishop on G5, watching every square. From A7 to C5, our hero's bishop swallows Bat's knight.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Bat moves the bishop from G5 to H6 and topples our hero's pawn.
By taking the bishop on H6, our hero drives Bat into check.
Bat answers by moving the king from F5 to F6. our hero slides the bishop across the board, from C5 to F8, while with dungeon cunning, Bat brings the king to G6.
With a steady hand, our hero brings the knight to G4, and bat's king advances from G6 to H5. our hero advances the bishop from F8 to E7.
Bat sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the king on H4. From the dark, Bat pushes the pawn to E3.
From G4 to E3, our hero's knight swallows Bat's pawn.
Bat answers by moving the king from G6 to H6. From F5, our hero's knight forces Bat to defend.
With dungeon cunning, Bat brings the king to G6. With a steady hand, our hero brings the knight to G3, while bat's king advances from G6 to G7.
our hero advances the bishop from E7 to G5. Bat sets the king on F8, watching every square.
From H6, our hero's bishop forces Bat to defend.
From the dark, Bat pushes the king to F7, and right after that our hero's knight takes H5, leaving G3 behind. Bat answers by moving the pawn from B5 to B4.
our hero slides the knight across the board, from H5 to G7, while with dungeon cunning, Bat brings the king to G6. With a steady hand, our hero brings the knight to F5, and bat's pawn advances from B4 to B3.
our hero advances the king from H4 to G4. Bat sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the king on G5.
From the dark, Bat pushes the king to G8. From E7, our hero's knight forces Bat to defend.
Bat answers by moving the king from G8 to F7. our hero slides the knight across the board, from E7 to G6, and with dungeon cunning, Bat brings the pawn to B2.
our hero gives check with the knight on H8.
Bat's king advances from F7 to G8, and right after that our hero advances the king from G5 to F6. Bat advances to H8 and claims our knight.
Without hurry or fear, our hero places the king on F7. Bat's pawn crowns on B1 and a hostile rook is born.
our hero's king takes F8, leaving F7 behind. Check from Bat: the rook plants itself on F1.
our hero slides the king across the board, from F8 to E8. Bat gives check with the rook on E1.
With a steady hand, our hero brings the king to D8. Bat's rook reaches D1 and threatens our hero's king.
our hero advances the king from D8 to C8. Bat sets the rook on D5, watching every square, and right after that without hurry or fear, our hero places the bishop on F8.
Bat gives check with the rook on D8.
From C8 to D8, our hero's king swallows Bat's rook.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 51 s
- Moves
- 89
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 20 / 4
- First capture
- move 0
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 85% of the games on this floor.