Battle chronicle
The duel begins: our hero against Bat on floor 4.
With an adventurer's precision, our hero takes the rival rook on E5.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
With a steady hand, our hero brings the pawn to F4; then bat's pawn advances from D5 to D4. our hero claims the enemy pawn by landing on E5.
Bat sets the knight on A5, watching every square. our hero captures the enemy pawn: the pawn leaps from E5 to D6.
A cruel blow: Bat's rook captures our hero's pawn on D6.
our hero's pawn takes D3, leaving D2 behind. Bat answers by moving the rook from D6 to D5. our hero captures the enemy pawn: the pawn leaps from D3 to E4.
With dungeon cunning, Bat brings the rook to E5. With a steady hand, our hero brings the knight to F3, and right after that bat's king advances from E8 to D8.
our hero captures the enemy rook: the knight leaps from F3 to E5.
Bat sets the king on C8, watching every square, while without hurry or fear, our hero places the knight on G6. From the dark, Bat pushes the pawn to D3, and our hero's pawn takes E5, leaving E4 behind.
Bat answers by moving the knight from A5 to C6, while our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Bat brings the pawn to A6.
With a steady hand, our hero brings the pawn to E7; then bat's king advances from C8 to D7. our hero advances the king from E1 to D2, and right after that bat sets the knight on A7, watching every square.
our hero captures the enemy pawn: the king leaps from D2 to D3.
From the dark, Bat pushes the knight to C6, while our hero's king takes C4, leaving D3 behind. our hero activates Backstab and silently removes a threat from Bat.
Bat's knight falls on E7 and tears the pawn from our hero.
our hero slides the king across the board, from C4 to B4. With dungeon cunning, Bat brings the king to E8. our hero claims the enemy pawn by landing on A4.
Bat's king advances from E8 to D7; then our hero advances the king from A4 to B4. Bat sets the king on D6, watching every square.
Without hurry or fear, our hero places the king on C4. Bat's pawn reaches B5 and threatens our hero's king.
our hero's king takes B4, leaving C4 behind. A cruel blow: Bat's knight captures our hero's knight on G6.
our hero slides the king across the board, from B4 to A5. With dungeon cunning, Bat brings the king to D5.
our hero captures the enemy pawn: the king leaps from A5 to A6.
Bat's king advances from D5 to C6, and right after that our hero advances the king from A6 to A5. In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 22 s
- Moves
- 43
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 11 / 5
- First capture
- move 1
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 23% of the games on this floor.