Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on C1.

Draw. The dungeon keeps the names of our hero and Bat.

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The battle, move by move

With a steady hand, our hero brings the pawn to D3, while bat's king advances from E8 to D7. From D3 to E4, our hero's pawn swallows Bat's pawn.

Bat sets the rook on D4, watching every square; then without hurry or fear, our hero places the pawn on C3. Bat advances to E4 and claims our pawn.

our hero's pawn takes F3, leaving F2 behind. Bat answers by moving the rook from E4 to H4; then our hero slides the pawn across the board, from F3 to F4.

Bat advances to H2 and claims our pawn.

With a steady hand, our hero brings the knight to F3. Bat's rook reaches H1 and threatens our hero's king.

our hero advances the king from E1 to F2. Bat advances to C1 and claims our bishop.

From A1 to C1, our hero's rook swallows Bat's rook.

From the dark, Bat pushes the pawn to C4; then our hero's pawn takes B3, leaving B2 behind. Bat answers by moving the king from D7 to E6.

From B3 to C4, our hero's pawn swallows Bat's pawn.

With dungeon cunning, Bat brings the pawn to B5. A clean strike: our hero's pawn topples the pawn on B5.

Bat's pawn advances from A4 to A3. our hero advances the rook from C1 to C2, and bat sets the king on F5, watching every square.

our hero gives check with the pawn on G4.

Bat advances to F4 and claims our pawn.

our hero's pawn takes G5, leaving G4 behind. Bat moves the pawn from H6 to G5 and topples our hero's pawn.

A clean strike: our hero's knight topples the pawn on G5.

With dungeon cunning, Bat brings the king to F5. With a steady hand, our hero brings the knight to H7, and bat's pawn advances from B7 to B6.

our hero advances the pawn from C3 to C4, while bat sets the king on E6, watching every square. Check: our hero tightens the net by bringing the knight to G5.

From the dark, Bat pushes the king to E7; then our hero's pawn takes C5, leaving C4 behind. Bat answers by moving the pawn from D6 to D5.

From C5 to B6, our hero's pawn swallows Bat's pawn.

With dungeon cunning, Bat brings the pawn to E4. With a steady hand, our hero brings the pawn to B7, while bat's king advances from E7 to D7.

Promotion: on B8, our hero turns a pawn into a queen.

Bat sets the king on E7, watching every square; then without hurry or fear, our hero places the queen on B6. Bat gives check with the pawn on E3.

From F2 to E3, our hero's king swallows Bat's pawn.

Bat's pawn reaches D4 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on D4.

With dungeon cunning, Bat brings the king to E8. With a steady hand, our hero brings the rook to C3, and bat's king advances from E8 to D7.

A clean strike: our hero's rook topples the pawn on A3.

Bat sets the king on C8, watching every square. our hero gives check with the rook on C3.

From the dark, Bat pushes the king to D7; then our hero's knight takes F7, leaving G5 behind. Bat answers by moving the king from D7 to E7, and right after that our hero slides the rook across the board, from C3 to F3.

With dungeon cunning, Bat brings the king to F8. With a steady hand, our hero brings the queen to B7, while bat's king advances from F8 to G7.

From G3, our hero's rook forces Bat to defend.

Bat sets the king on F6, watching every square. Check: our hero tightens the net by bringing the rook to F3.

From the dark, Bat pushes the king to G6, and right after that our hero's queen takes E7, leaving B7 behind. Bat answers by moving the king from G6 to H5; then our hero slides the queen across the board, from E7 to E4.

Neither our hero nor Bat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 28 s
Moves
69
How it ended
stalemate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
13 / 7
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 60% of the games on this floor.

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