Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero answers with fury: the rook leaps from A1 to A4 and captures the enemy rook.

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

Without hurry or fear, our hero places the knight on E2. From the dark, Bat pushes the king to E7, and our hero's knight takes C3, leaving E2 behind.

Bat answers by moving the rook from D5 to D4, while our hero slides the pawn across the board, from B2 to B3. With dungeon cunning, Bat brings the king to D7.

our hero captures the enemy pawn: the knight leaps from C3 to A4.

Bat's pawn advances from B6 to B5. Check: our hero tightens the net by bringing the knight to B6.

Bat sets the king on E8, watching every square, and without hurry or fear, our hero places the pawn on A4. A cruel blow: Bat's rook captures our hero's pawn on A4.

our hero claims the enemy rook by landing on A4.

Bat answers by moving the pawn from H6 to H5, and our hero slides the rook across the board, from A4 to A7. With dungeon cunning, Bat brings the pawn to B4.

our hero claims the enemy pawn by landing on B7.

Bat's pawn advances from C5 to C4. our hero advances the rook from B7 to C7.

A cruel blow: Bat's pawn captures our hero's pawn on B3.

our hero claims the enemy pawn by landing on B3.

From the dark, Bat pushes the king to D8. our hero gives check with the rook on D7.

Bat answers by moving the king from D8 to E8. our hero claims the enemy pawn by landing on D6.

With dungeon cunning, Bat brings the pawn to E3. our hero captures the enemy pawn: the pawn leaps from D2 to E3.

Bat's pawn advances from E5 to E4. our hero gives check with the rook on E6.

Bat sets the king on F8, watching every square. our hero captures the enemy pawn: the rook leaps from E6 to E4.

From the dark, Bat pushes the king to G7. our hero claims the enemy pawn by landing on B4.

Bat answers by moving the king from G7 to H6, and our hero slides the rook across the board, from B4 to H4. With dungeon cunning, Bat brings the king to G5.

With a steady hand, our hero brings the rook to H3, and right after that bat's king advances from G5 to G6. our hero advances the knight from B6 to D5; then bat sets the king on H7, watching every square.

Without hurry or fear, our hero places the knight on F4. From the dark, Bat pushes the pawn to H4. our hero captures the pawn on H4 and leaves Bat in check.

Bat answers by moving the king from H7 to G7, while our hero slides the pawn across the board, from B3 to B4. With dungeon cunning, Bat brings the king to F6.

With a steady hand, our hero brings the pawn to B5; then bat's king advances from F6 to G7. our hero advances the pawn from B5 to B6, and right after that bat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on B7. From the dark, Bat pushes the king to E7. our hero's pawn crowns on B8 and becomes a queen.

Bat answers by moving the king from E7 to F7, and our hero slides the queen across the board, from B8 to B6. With dungeon cunning, Bat brings the king to E8.

With a steady hand, our hero brings the pawn to E4, and right after that bat's king advances from E8 to F7. our hero advances the pawn from E4 to E5; then bat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Bat pushes the king to E8, and our hero's rook takes H7, leaving H4 behind.

Bat answers by moving the king from E8 to F8. our hero gives check with the pawn on E7.

With dungeon cunning, Bat brings the king to G8. our hero's pawn crowns on E8 and becomes a queen.

A cruel blow: Bat's king captures our hero's rook on H7.

Check: our hero tightens the net by bringing the queen to E7.

Bat sets the king on G8, watching every square, and without hurry or fear, our hero places the queen on F6.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 2 s
Moves
71
How it ended
stalemate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
13 / 7
First capture
move 3

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 64% of the games on this floor.

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