Battle chronicle
The duel begins: our hero against Bat on floor 4.
Bat moves its king from E7 to D8 and topples our hero's queen!
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
our hero advances the pawn from F2 to F3; then bat sets the king on D8, watching every square. our hero claims the enemy pawn by landing on E4.
From the dark, Bat pushes the pawn to C4. our hero captures the enemy pawn: the pawn leaps from E4 to D5.
Bat answers by moving the knight from B7 to C5, while our hero slides the rook across the board, from A1 to C1. Bat's rook falls on H2 and tears the pawn from our hero.
our hero captures the enemy pawn: the rook leaps from C1 to C4.
Bat's pawn advances from B6 to B5. our hero claims the enemy knight by landing on C5.
Bat sets the pawn on A3, watching every square, and without hurry or fear, our hero places the rook on C6. From the dark, Bat pushes the pawn to B4.
our hero captures the pawn on D6 and leaves Bat in check.
Bat answers by moving the king from D8 to E8. our hero gives check with the rook on E6.
With dungeon cunning, Bat brings the king to D7. our hero claims the enemy pawn by landing on E5.
Bat's king advances from D7 to D6. our hero advances the rook from E5 to E2; then bat sets the pawn on A2, watching every square.
our hero claims the enemy rook by landing on H2.
From the dark, Bat pushes the king to E5. From H5, our hero's rook forces Bat to defend.
Bat answers by moving the king from E5 to D6, while our hero slides the pawn across the board, from D2 to D4. On A1, Bat promotes and gains a reinforcing queen.
With a steady hand, our hero brings the king to E2. Check from Bat: the queen plants itself on B2.
our hero advances the king from E2 to F3. Bat gives check with the queen on A3.
Without hurry or fear, our hero places the king on G2. From the dark, Bat pushes the queen to D3, while our hero's rook takes H3, leaving H5 behind.
Bat answers by moving the pawn from B4 to B3. our hero captures the enemy queen: the rook leaps from H3 to D3.
With dungeon cunning, Bat brings the pawn to B2. With a steady hand, our hero brings the rook to D1. On B1, Bat promotes and gains a reinforcing rook.
our hero captures the enemy rook: the rook leaps from D1 to B1.
Bat sets the king on C7, watching every square, while without hurry or fear, our hero places the rook on A1. From the dark, Bat pushes the pawn to A6.
our hero captures the enemy pawn: the rook leaps from A1 to A6.
Bat answers by moving the king from C7 to D8, while our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Bat brings the king to D7.
With a steady hand, our hero brings the pawn to D5; then bat's king advances from D7 to E8. our hero advances the rook from A6 to A7, and right after that bat sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on D7. From the dark, Bat pushes the king to E7. our hero's pawn crowns on D8 and becomes a queen.
Bat's king falls on D8 and tears the queen from our hero.
our hero slides the pawn across the board, from D5 to D6; then with dungeon cunning, Bat brings the king to E8. our hero gives check with the pawn on D7.
Bat's king advances from E8 to E7. our hero's pawn crowns on D8 and becomes a queen.
A cruel blow: Bat's king captures our hero's queen on D8.
Without hurry or fear, our hero places the knight on F3. From the dark, Bat pushes the king to E8, and our hero's knight takes E5, leaving F3 behind.
Bat answers by moving the king from E8 to D8. From F7, our hero's knight forces Bat to defend.
With dungeon cunning, Bat brings the king to C8. Check: our hero tightens the net by bringing the knight to D6.
Bat's king advances from C8 to B8. our hero gives check with the rook on B7.
Bat sets the king on A8, watching every square, and without hurry or fear, our hero places the rook on C7. From the dark, Bat pushes the king to B8, while our hero's knight takes C8, leaving D6 behind.
Bat answers by moving the king from B8 to A8. our hero gives check with the knight on B6.
With dungeon cunning, Bat brings the king to B8. From C8, our hero's rook forces Bat to defend.
Bat's king advances from B8 to B7. our hero advances the knight from B6 to A8.
A cruel blow: Bat's king captures our hero's rook on C8.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 10 s
- Moves
- 82
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 28 / 24
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (82 moves) lasted longer than 80% of the games on this floor.