Battle chronicle
The duel begins: our hero against Slug on floor 2.
With an adventurer's precision, our hero takes the rival knight on B3.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy knight: the pawn leaps from C2 to B3.
Slug sets the bishop on D5, watching every square, while without hurry or fear, our hero places the bishop on F4. Slug's bishop falls on B3 and tears the pawn from our hero.
our hero captures the enemy pawn: the bishop leaps from F4 to D6.
Slug answers by moving the pawn from C3 to C2, while our hero slides the king across the board, from E1 to D2. With dungeon cunning, Slug brings the bishop to C4.
our hero captures the enemy pawn: the king leaps from D2 to C2.
A cruel blow: Slug's bishop captures our hero's pawn on E2.
our hero advances the pawn from H2 to H4. Slug's bishop reaches D1 and threatens our hero's king.
our hero captures the enemy bishop: the king leaps from C2 to D1.
From the dark, Slug pushes the king to D8, while our hero's pawn takes H5, leaving H4 behind. Slug answers by moving the king from D8 to E8, and our hero slides the pawn across the board, from H5 to H6.
With dungeon cunning, Slug brings the pawn to C4. With a steady hand, our hero brings the pawn to H7, and right after that slug's pawn advances from B5 to B4.
our hero captures the enemy pawn: the bishop leaps from D6 to B4.
Slug sets the pawn on F6, watching every square. our hero's pawn crowns on H8 and becomes a queen.
From the dark, Slug pushes the king to F7, and our hero's queen takes H4, leaving H8 behind. Slug answers by moving the pawn from B6 to B5.
our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the queen to F5; then slug's king advances from E8 to D8.
our hero captures the pawn on F6 and leaves Slug in check.
Slug sets the king on E8, watching every square, and without hurry or fear, our hero places the queen on B6. From the dark, Slug pushes the king to F7.
our hero claims the enemy pawn by landing on B5.
Slug answers by moving the king from F7 to G7. our hero captures the enemy pawn: the queen leaps from B5 to C4.
With dungeon cunning, Slug brings the king to G6. With a steady hand, our hero brings the queen to F4, and right after that slug's king advances from G6 to H5.
Check: our hero tightens the net by bringing the pawn to G4.
Slug sets the king on H4, watching every square. our hero gives check with the pawn on G5.
From the dark, Slug pushes the king to H3, and our hero's pawn takes G6, leaving G5 behind. Slug answers by moving the king from H3 to G2, while our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Slug brings the king to G1. our hero's pawn crowns on G8 and becomes a queen.
Slug's king advances from G1 to H1. Mate. our hero's queen on H4 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 4 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 13 / 2
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 36% of the games on this floor.