Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on A7.
Rat falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
With a steady hand, our hero brings the pawn to F3, and right after that rat's pawn advances from G4 to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.
Rat sets the pawn on G5, watching every square, while without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to G4, and our hero's pawn takes F5, leaving F4 behind.
Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Rat brings the knight to B8.
our hero captures the enemy pawn: the pawn leaps from F6 to E7.
Rat's knight advances from B8 to D7. our hero advances the pawn from C2 to C3, and right after that rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the knight to F8, while our hero's king takes F2, leaving F1 behind.
Rat answers by moving the knight from F8 to E6, and our hero slides the king across the board, from F2 to E3. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the king to E4. Rat's king falls on E7 and tears the pawn from our hero.
our hero advances the pawn from E2 to E3; then rat sets the king on D6, watching every square. Without hurry or fear, our hero places the king on F5.
Check from Rat: the knight plants itself on G7.
our hero captures the enemy pawn: the king leaps from F5 to G4.
Rat answers by moving the knight from G7 to E6, while our hero slides the king across the board, from G4 to F5. With dungeon cunning, Rat brings the knight to C5.
With a steady hand, our hero brings the pawn to G4; then rat's knight advances from C5 to B7. our hero advances the pawn from G4 to G5, and right after that rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the knight to D8, while our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the knight from D8 to B7. our hero's pawn crowns on G8 and becomes a queen.
Rat gives check with the knight on D6.
With a steady hand, our hero brings the king to G5, and right after that rat's knight advances from D6 to B5. our hero captures the enemy pawn: the queen leaps from G8 to C4.
Rat sets the king on E7, watching every square. our hero claims the enemy pawn by landing on C6.
From the dark, Rat pushes the knight to A7. our hero captures the pawn on C7 and leaves Rat in check.
Rat answers by moving the king from E7 to E6. our hero claims the enemy knight by landing on A7.
With dungeon cunning, Rat brings the king to E5. our hero captures the enemy pawn: the queen leaps from A7 to A4.
Rat's king advances from E5 to D5. our hero claims the enemy pawn by landing on A3.
Rat sets the king on E4, watching every square. our hero gives check with the queen on A4.
From the dark, Rat pushes the king to E5. From A5, our hero's queen forces Rat to defend.
Rat answers by moving the king from E5 to D6. Check: our hero tightens the net by bringing the queen to A6.
With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the pawn to D3, and right after that rat's king advances from E5 to D5.
From C4, our hero's pawn forces Rat to defend.
Rat sets the king on E5, watching every square. Check: our hero tightens the net by bringing the queen to A5.
From the dark, Rat pushes the king to D6. our hero gives check with the pawn on C5.
Rat answers by moving the king from D6 to E5. From D4, our hero's pawn forces Rat to defend.
With dungeon cunning, Rat brings the king to E6. Check: our hero tightens the net by bringing the pawn to D5.
Rat's king advances from E6 to E7. our hero advances the king from G5 to G6, and right after that rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the queen on A7. From the dark, Rat pushes the king to G8, while our hero's pawn takes D6, leaving D5 behind.
Rat answers by moving the king from G8 to H8, and our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Rat brings the king to G8.
Mate. our hero's queen on D8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 2 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 68% of the games on this floor.