Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival rook on E2.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the knight on B6, watching every square; then without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes E3, leaving E2 behind.
Rat answers by moving the king from E8 to D7; then our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the pawn to C5.
From D3 to C4, our hero's pawn swallows Rat's pawn.
Rat's king advances from D7 to E6. our hero advances the pawn from F2 to F3. Rat advances to F3 and claims our pawn.
From G2 to F3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to D6; then our hero's king takes D2, leaving E1 behind. Rat answers by moving the knight from B6 to C8, and right after that our hero slides the king across the board, from D2 to C2.
With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to E4, while rat's pawn advances from G6 to G5.
our hero advances the pawn from H2 to H4, and rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on D2.
Rat advances to H4 and claims our pawn.
our hero's king takes E2, leaving D2 behind. Rat answers by moving the king from D7 to C8; then our hero slides the king across the board, from E2 to F2.
With dungeon cunning, Rat brings the pawn to H3. With a steady hand, our hero brings the king to G1, and rat's knight advances from B6 to A4.
our hero advances the pawn from E4 to E5. Rat advances to C3 and claims our pawn.
Without hurry or fear, our hero places the pawn on A4. Rat moves the knight from C3 to A4 and topples our hero's pawn.
our hero's king takes H2, leaving G1 behind. Rat answers by moving the pawn from C7 to C6. From H2 to H3, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the king to G4, while rat's knight advances from A4 to B2.
our hero advances the king from G4 to F4, and rat sets the king on C7, watching every square. Without hurry or fear, our hero places the king on F5.
From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes E6, leaving E5 behind. Rat moves the knight from B2 to C4 and topples our hero's pawn.
our hero slides the king across the board, from F5 to G6, while with dungeon cunning, Rat brings the knight to A3. With a steady hand, our hero brings the king to F7, and rat's king advances from C7 to D6.
our hero advances the king from F7 to E8, while rat sets the knight on C4, watching every square. Without hurry or fear, our hero places the king on D8.
From the dark, Rat pushes the knight to B6; then our hero's king takes E8, leaving D8 behind. Rat answers by moving the pawn from A4 to A3, and right after that our hero slides the king across the board, from E8 to F7.
With dungeon cunning, Rat brings the knight to C4. With a steady hand, our hero brings the king to E8. Rat advances to E6 and claims our pawn.
our hero advances the king from E8 to D8, and rat sets the king on E5, watching every square. A clean strike: our hero's king topples the pawn on E7.
From the dark, Rat pushes the knight to A5, and right after that our hero's king takes D7, leaving E7 behind. Rat answers by moving the pawn from C5 to C4; then our hero slides the king across the board, from D7 to C7.
With dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the king to B6, and rat's pawn advances from C3 to C2.
A clean strike: our hero's king topples the knight on A5.
Rat sets the king on D4, watching every square, and right after that without hurry or fear, our hero places the king on A4. Rat's pawn crowns on C1 and a hostile rook is born.
A clean strike: our hero's king topples the pawn on A3.
Rat answers by moving the king from D4 to C4, and right after that our hero slides the king across the board, from A3 to A4. With dungeon cunning, Rat brings the rook to C2.
With a steady hand, our hero brings the king to A5, while rat's rook advances from C2 to D2. our hero advances the king from A5 to B6.
Rat gives check with the rook on B2.
A clean strike: our hero's king topples the pawn on C6.
From the dark, Rat pushes the rook to E2, and right after that our hero's king takes D6, leaving C6 behind. Rat answers by moving the rook from E2 to E4; then our hero slides the king across the board, from D6 to C6.
With dungeon cunning, Rat brings the king to B4. With a steady hand, our hero brings the king to D5, and rat's rook advances from E4 to E2.
our hero advances the king from D5 to D4, while rat sets the king on A5, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Rat pushes the king to B4. A clean strike: our hero's king topples the rook on E2.
Rat answers by moving the king from B4 to A5, and right after that our hero slides the king across the board, from E2 to D3. With dungeon cunning, Rat brings the king to B6.
With a steady hand, our hero brings the king to C4, while rat's king advances from B6 to A7. our hero advances the king from C4 to B5, and rat sets the king on A8, watching every square.
Without hurry or fear, our hero places the king on A6. From the dark, Rat pushes the king to B8, and right after that our hero's king takes B6, leaving A6 behind.
Rat answers by moving the king from B8 to C8; then our hero slides the king across the board, from B6 to C6. With dungeon cunning, Rat brings the king to B8.
With a steady hand, our hero brings the king to D7, and rat's king advances from B8 to A7. our hero advances the king from D7 to C6, while rat sets the king on A6, watching every square.
Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the king to A7; then our hero's king takes B5, leaving C5 behind.
Rat answers by moving the king from A7 to B7, and right after that our hero slides the king across the board, from B5 to C5. With dungeon cunning, Rat brings the king to C7.
With a steady hand, our hero brings the king to B5, while rat's king advances from C7 to C8. our hero advances the king from B5 to B6, and rat sets the king on B8, watching every square.
Without hurry or fear, our hero places the king on A6. From the dark, Rat pushes the king to C8, and right after that our hero's king takes A7, leaving A6 behind.
Rat answers by moving the king from C8 to C7; then our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the pawn to A5, and rat's king advances from D7 to E6. our hero advances the pawn from F3 to F4, while rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the king to E7.
From F6, our hero's pawn forces Rat to defend.
Rat answers by moving the king from E7 to D8, and right after that our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Rat brings the king to C8.
With a steady hand, our hero brings the pawn to A6, while rat's king advances from C8 to D8. our hero advances the king from A7 to B7, and rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to F6, and right after that our hero's king takes C6, leaving B7 behind.
Rat answers by moving the king from F6 to E7; then our hero slides the king across the board, from C6 to D5. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the king to E5, and rat's king advances from D7 to E7. our hero advances the king from E5 to D5, while rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to C8; then our hero's king takes C6, leaving D6 behind.
Rat answers by moving the king from C8 to D8, and right after that our hero slides the king across the board, from C6 to D6. With dungeon cunning, Rat brings the king to C8.
With a steady hand, our hero brings the king to C6, while rat's king advances from C8 to D8. our hero advances the king from C6 to D6.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 47 s
- Moves
- 161
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 15 / 6
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (161 moves) lasted longer than 97% of the games on this floor.