Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat advances its king to H6 and claims our queen.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero advances the knight from G1 to F3; then rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on G4.
From the dark, Rat pushes the pawn to A4. Check: our hero tightens the net by bringing the knight to E5.
Rat answers by moving the king from F7 to E6. our hero claims the enemy pawn by landing on D7.
Rat's king falls on D7 and tears the knight from our hero.
With a steady hand, our hero brings the king to E2; then rat's king advances from D7 to E6. our hero advances the pawn from G4 to G5, and right after that rat sets the king on F5, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to C4, while our hero's pawn takes H5, leaving H4 behind.
Rat's pawn falls on H5 and tears the pawn from our hero.
our hero slides the pawn across the board, from G5 to G6; then with dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from G5 to H6.
our hero's pawn crowns on G8 and becomes a queen.
Rat sets the pawn on E5, watching every square. our hero claims the enemy pawn by landing on C4.
From the dark, Rat pushes the king to G7. our hero captures the enemy pawn: the queen leaps from C4 to C6.
Rat answers by moving the pawn from H5 to H4. our hero captures the pawn on C7 and leaves Rat in check.
With dungeon cunning, Rat brings the king to G6. our hero captures the enemy pawn: the queen leaps from C7 to E5.
Rat's king advances from G6 to H6. our hero gives check with the queen on H8.
Rat sets the king on G5, watching every square. our hero captures the pawn on H4 and leaves Rat in check.
From the dark, Rat pushes the king to G6. our hero claims the enemy pawn by landing on A4.
Rat answers by moving the king from G6 to F7. our hero captures the enemy pawn: the queen leaps from A4 to A3.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to C4, and right after that rat's king advances from G7 to G8.
our hero advances the pawn from C4 to C5; then rat sets the king on H7, watching every square. Without hurry or fear, our hero places the queen on B4.
From the dark, Rat pushes the king to G8, and our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from G8 to H7, while our hero slides the pawn across the board, from C6 to C7.
With dungeon cunning, Rat brings the king to G7. our hero's pawn crowns on C8 and becomes a queen.
Rat's king advances from G7 to H6. our hero advances the queen from C8 to G4, and right after that rat sets the king on H7, watching every square.
Check: our hero tightens the net by bringing the queen to H5.
From the dark, Rat pushes the king to G7. our hero gives check with the queen on H6.
Rat's king falls on H6 and tears the queen from our hero.
our hero slides the pawn across the board, from A2 to A4; then with dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from G6 to G5.
our hero advances the pawn from A5 to A6; then rat sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to E6. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from E6 to F6. our hero gives check with the queen on F8.
With dungeon cunning, Rat brings the king to G6. From G4, our hero's queen forces Rat to defend.
Rat's king advances from G6 to H7. Check: our hero tightens the net by bringing the queen to F7.
Rat sets the king on H8, watching every square. And it is checkmate: our hero ends the game on H5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 29 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 8 / 13
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 60% of the games on this floor.