Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat moves its king from F7 to G8 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to C4, and our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the pawn from E7 to E6, while our hero slides the pawn across the board, from D3 to D4. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to D5; then rat's king advances from E7 to E8. our hero claims the enemy pawn by landing on C6.
Rat sets the pawn on D6, watching every square. our hero captures the enemy pawn: the bishop leaps from C1 to A3.
From the dark, Rat pushes the pawn to A4. our hero claims the enemy pawn by landing on D6.
Rat's pawn falls on D6 and tears the bishop from our hero.
our hero slides the pawn across the board, from C6 to C7; then with dungeon cunning, Rat brings the pawn to E5. our hero's pawn crowns on C8 and becomes a queen.
Rat's king advances from E8 to F7. From G8, our hero's queen forces Rat to defend.
A cruel blow: Rat's king captures our hero's queen on G8.
our hero claims the enemy pawn by landing on E5.
From the dark, Rat pushes the king to H7. our hero captures the enemy pawn: the pawn leaps from E5 to D6.
Rat answers by moving the king from H7 to G8, while our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Rat brings the king to F7.
our hero's pawn crowns on D8 and becomes a queen.
Rat's pawn advances from C4 to C3. our hero advances the queen from D8 to D3, and right after that rat sets the king on G8, watching every square.
our hero captures the enemy pawn: the queen leaps from D3 to C3.
From the dark, Rat pushes the king to F8, while our hero's queen takes C4, leaving C3 behind. Rat answers by moving the pawn from A4 to A3, and our hero slides the queen across the board, from C4 to A4.
With dungeon cunning, Rat brings the king to F7. our hero claims the enemy pawn by landing on A3.
Rat's king advances from F7 to E8. our hero advances the queen from A3 to D6; then rat sets the king on F7, watching every square.
our hero gives check with the queen on E6.
Rat's king falls on E6 and tears the queen from our hero.
our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from E6 to D6. Check: our hero tightens the net by bringing the pawn to E5.
With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the pawn to E6.
A cruel blow: Rat's king captures our hero's pawn on E6.
our hero advances the pawn from H2 to H3, and right after that rat sets the king on E5, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Rat pushes the king to F4, while our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the king from F4 to G5.
our hero captures the enemy pawn: the pawn leaps from H5 to G6.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from H6 to H5.
our hero's pawn crowns on G8 and becomes a queen.
Rat sets the king on H6, watching every square. From H8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G5, and our hero's queen takes H3, leaving H8 behind. Rat answers by moving the king from G5 to F6, while our hero slides the queen across the board, from H3 to D7.
With dungeon cunning, Rat brings the king to G6. From G4, our hero's queen forces Rat to defend.
Rat's king advances from G6 to F6. Check: our hero tightens the net by bringing the queen to F4.
Rat sets the king on G6, watching every square. our hero gives check with the queen on G4.
From the dark, Rat pushes the king to F6, while our hero's queen takes H5, leaving G4 behind. Rat answers by moving the king from F6 to E6.
Check: our hero tightens the net by bringing the queen to G6.
With dungeon cunning, Rat brings the king to E7. our hero gives check with the queen on G7.
Rat's king advances from E7 to E6. From G6, our hero's queen forces Rat to defend.
Rat sets the king on D5, watching every square. Check: our hero tightens the net by bringing the queen to D3.
From the dark, Rat pushes the king to C6, and our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the king from C6 to B7, while our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the pawn to G6; then rat's king advances from C7 to B8.
our hero advances the pawn from G6 to G7, and right after that rat sets the king on A8, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to B7, while our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the king from B7 to A7, and our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Rat brings the king to B7. From G7, our hero's queen forces Rat to defend.
Rat's king advances from B7 to B8. our hero advances the pawn from C5 to C6; then rat sets the king on A8, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to B7. our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from B7 to B6, while our hero slides the queen across the board, from C8 to C4. With dungeon cunning, Rat brings the king to A5.
our hero gives check with the queen on D5.
Rat's king advances from A5 to B6. our hero advances the queen from G7 to D7.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 6 s
- Moves
- 109
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 8 / 22
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (109 moves) lasted longer than 85% of the games on this floor.