Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the king leaps from B3 to A4 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D3, while rat's pawn advances from G6 to G5.

From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on E6, watching every square; then without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the knight to F8.

From F3 to G4, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from E8 to F7; then our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the knight to D7.

From H4 to G5, our hero's pawn swallows Rat's pawn.

Rat's knight advances from D7 to C5. Check: our hero tightens the net by bringing the pawn to G6.

Rat advances to G6 and claims our pawn.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to F6.

From G5, our hero's pawn forces Rat to defend.

Rat answers by moving the king from F6 to G6, and right after that our hero slides the pawn across the board, from E2 to E4. Rat moves the king from G6 to G5 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to E5, while rat's king advances from G5 to F4. our hero advances the king from D2 to C3, and rat sets the king on E3, watching every square.

Without hurry or fear, our hero places the king on B2. Rat's knight reaches A4 and threatens our hero's king.

our hero's king takes B3, leaving B2 behind. Rat answers by moving the king from E3 to E4.

A clean strike: our hero's king topples the knight on A4.

With dungeon cunning, Rat brings the king to F4. From A4 to A5, our hero's king swallows Rat's pawn.

Rat's king advances from F4 to G3. our hero advances the king from A5 to B4, while rat sets the king on F2, watching every square.

Without hurry or fear, our hero places the king on C5. Rat moves the king from F2 to G2 and topples our hero's pawn.

A clean strike: our hero's king topples the pawn on C6.

Rat answers by moving the king from G2 to G1. From C6 to C7, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F1. With a steady hand, our hero brings the king to D7, while rat's king advances from F1 to E1.

From D7 to E6, our hero's king swallows Rat's pawn.

Rat sets the king on F1, watching every square; then without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to E1, and right after that our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from E1 to D1; then our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to E1.

With a steady hand, our hero brings the pawn to A7, and rat's king advances from E1 to F1. Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the king on E1, watching every square. Check: our hero tightens the net by bringing the queen to H1.

From the dark, Rat pushes the king to F2. our hero gives check with the queen on H2.

Rat answers by moving the king from F2 to E3, and right after that our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to D4.

With a steady hand, our hero brings the pawn to C6, while rat's king advances from D4 to C3. our hero advances the pawn from C6 to C7, and rat sets the king on B2, watching every square.

Promotion: on C8, our hero turns a pawn into a queen.

Rat advances to A2 and claims our pawn.

Check: our hero tightens the net by bringing the queen to A6.

Rat answers by moving the king from A2 to B1. our hero gives check with the queen on H1.

With dungeon cunning, Rat brings the king to B2. From A1, our hero's queen forces Rat to defend.

Rat moves the king from B2 to C2 and topples our hero's pawn.

our hero advances the queen from A6 to A3, while rat sets the king on D2, watching every square. our hero gives check with the queen on A2.

From the dark, Rat pushes the king to E1. Mate. our hero's queen on C1 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 13 s
Moves
79
How it ended
checkmate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 66% of the games on this floor.

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