Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's king lands on E2 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero's pawn takes D4, leaving D2 behind. Rat advances to D4 and claims our pawn.
From B2 to A3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to D3. A clean strike: our hero's pawn topples the pawn on D3.
Rat's pawn advances from D7 to D6. our hero advances the pawn from D3 to D4. Rat moves the knight from C6 to D4 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the pawn to E5, and right after that our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the pawn from G6 to G5; then our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the knight to E2.
From E1 to E2, our hero's king swallows Rat's knight.
Rat's pawn advances from D6 to D5. our hero advances the pawn from F2 to F4, while rat sets the pawn on D4, watching every square.
From F4 to E5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to C5; then our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the pawn from G5 to G4.
From H3 to G4, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to G5, while rat's king advances from E7 to D8.
our hero advances the pawn from G5 to G6. Rat moves the pawn from D4 to E3 and topples our hero's pawn.
Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from E8 to D8. Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the queen to G6, and rat's pawn advances from E3 to E2.
A clean strike: our hero's king topples the pawn on E2.
Rat sets the king on F8, watching every square. our hero gives check with the queen on F5.
From the dark, Rat pushes the king to E8; then our hero's queen takes F6, leaving F5 behind. Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from E6 to E7.
With dungeon cunning, Rat brings the king to D7. Promotion: on E8, our hero turns a pawn into a queen.
Rat's king advances from D7 to C7. our hero advances the queen from F6 to D4, and rat sets the pawn on C3, watching every square.
By taking the pawn on C3, our hero drives Rat into check.
From the dark, Rat pushes the king to D6. From C3 to A5, our hero's queen swallows Rat's pawn.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 7 min 22 s
- Moves
- 51
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.