Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero answers with fury: the pawn leaps from F3 to E4 and captures the enemy rook.

In the end, our hero delivers checkmate and Bat flees the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to G4, and right after that bat's knight advances from B7 to A5. our hero advances the pawn from G4 to G5; then bat sets the rook on H4, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Bat pushes the king to F8, and our hero's king takes E2, leaving E1 behind.

Bat answers by moving the rook from H4 to H2, while our hero slides the king across the board, from E2 to E3. From the shadows, Backstab. Bat loses a piece to our hero's blade.

Bat's rook reaches H3 and threatens our hero's king.

With a steady hand, our hero brings the pawn to F3. Check from Bat: the knight plants itself on C4.

our hero advances the king from E3 to E2, and bat sets the rook on H8, watching every square. Without hurry or fear, our hero places the pawn on D3, while from the dark, Bat pushes the king to E7.

our hero claims the enemy knight by landing on C4.

Bat answers by moving the rook from H8 to F8; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Bat brings the rook to F4.

our hero's pawn crowns on G8 and becomes a queen.

Bat's pawn advances from A4 to A3. our hero captures the enemy pawn: the queen leaps from G8 to D5.

Bat sets the pawn on A2, watching every square. Without hurry or fear, our hero places the queen on D1. Bat's rook falls on C4 and tears the pawn from our hero.

our hero's queen takes B3, leaving D1 behind. Bat's rook reaches E4 and threatens our hero's king.

our hero claims the enemy rook by landing on E4.

On A1, Bat promotes and gains a reinforcing knight.

With a steady hand, our hero brings the queen to A3. Bat's king advances from E7 to D8. our hero claims the enemy knight by landing on A1.

Bat sets the king on D7, watching every square. Without hurry or fear, our hero places the knight on F3, while from the dark, Bat pushes the pawn to C4.

our hero's knight takes G5, leaving F3 behind, and bat answers by moving the king from D7 to C8. our hero slides the knight across the board, from G5 to E6.

With dungeon cunning, Bat brings the king to B8, and right after that with a steady hand, our hero brings the queen to C3. Bat's pawn advances from B6 to B5; then our hero advances the queen from C3 to B4.

Bat sets the pawn on D5, watching every square. our hero claims the enemy pawn by landing on D5.

From the dark, Bat pushes the king to A8. our hero captures the enemy pawn: the queen leaps from B4 to B5.

Bat answers by moving the pawn from A7 to A5. our hero captures the pawn on A5 and leaves Bat in check.

With dungeon cunning, Bat brings the king to B8; then with a steady hand, our hero brings the pawn to D6. Bat's king advances from B8 to B7.

our hero claims the enemy pawn by landing on E5.

Bat sets the pawn on C3, watching every square. our hero captures the enemy pawn: the queen leaps from E5 to C3.

From the dark, Bat pushes the king to A7. Check: our hero tightens the net by bringing the queen to C5.

Bat answers by moving the king from A7 to A8; then our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Bat brings the king to B7.

our hero's pawn crowns on D8 and becomes a queen.

Bat's king advances from B7 to A6. Check: our hero tightens the net by bringing the queen to D6.

Bat sets the king on B7, watching every square. our hero gives check with the knight on D8.

From the dark, Bat pushes the king to A8. Mate. our hero's queen on A5 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 41 s
Moves
67
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
17 / 1
First capture
move 8
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 57% of the games on this floor.

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