Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

our hero answers with fury: the knight leaps from C3 to D1 and captures the enemy rook.

In the end, our hero delivers checkmate and Bat flees the board.

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The battle, move by move

Without hurry or fear, our hero places the king on E2. From the dark, Bat pushes the pawn to C4, and right after that our hero's king takes E3, leaving E2 behind.

Bat answers by moving the king from E8 to F7. A clean strike: our hero's king topples the pawn on E4.

In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Check from Bat: the rook plants itself on E5.

With a steady hand, our hero brings the king to D4. Bat's pawn advances from A4 to A3. A clean strike: our hero's king topples the pawn on C4.

Bat's rook reaches E4 and threatens our hero's king.

Without hurry or fear, our hero places the king on D5. In that instant, Backstab: one of Bat's pieces vanishes without a trace.

From the dark, Bat pushes the rook to E1, and right after that our hero's knight takes F3, leaving G1 behind. Bat answers by moving the rook from E1 to E2.

our hero slides the knight across the board, from F3 to D4, while with dungeon cunning, Bat brings the rook to E1. With a steady hand, our hero brings the pawn to G3, and bat's rook advances from E1 to C1.

our hero advances the pawn from G3 to G4. Bat sets the pawn on B5, watching every square, and right after that without hurry or fear, our hero places the knight on E2.

From the dark, Bat pushes the rook to A1; then our hero's knight takes C3, leaving E2 behind. Bat answers by moving the pawn from B7 to B6.

our hero slides the king across the board, from D5 to C6, and with dungeon cunning, Bat brings the rook to E1. From C6 to B6, our hero's king swallows Bat's pawn.

Bat's rook advances from E1 to A1. A clean strike: our hero's king topples the pawn on B5.

Bat sets the king on G8, watching every square; then without hurry or fear, our hero places the king on B4. From the dark, Bat pushes the king to G7.

A clean strike: our hero's king topples the pawn on A3.

Bat answers by moving the rook from A1 to D1. From C3 to D1, our hero's knight swallows Bat's rook.

With dungeon cunning, Bat brings the king to G6. With a steady hand, our hero brings the knight to E3, and bat's king advances from G6 to H7.

our hero advances the knight from E3 to F5. Bat sets the king on H8, watching every square. A clean strike: our hero's knight topples the pawn on H6.

From the dark, Bat pushes the king to H7; then our hero's pawn takes G5, leaving G4 behind. Bat answers by moving the king from H7 to H8.

our hero slides the pawn across the board, from G5 to G6, and with dungeon cunning, Bat brings the king to G7. our hero gives check with the knight on F5.

Bat's king advances from G7 to G8, and right after that our hero advances the king from A3 to B4. Bat sets the king on H8, watching every square; then without hurry or fear, our hero places the pawn on A3.

From the dark, Bat pushes the king to G8, and right after that our hero's pawn takes A4, leaving A3 behind. Bat answers by moving the king from G8 to H8.

our hero slides the pawn across the board, from A4 to A5, while with dungeon cunning, Bat brings the king to G8. With a steady hand, our hero brings the pawn to A6, and bat's king advances from G8 to H8.

our hero advances the pawn from A6 to A7. Bat sets the king on G8, watching every square. Mate. our hero's queen on A8 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 15 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 2
Skills used
2

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 48% of the games on this floor.

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