Battle chronicle
The duel begins: our hero against Bat on floor 4.
Bat advances its king to D8 and claims our queen.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
our hero's pawn takes A3, leaving A2 behind. Bat answers by moving the rook from A4 to D4, while our hero slides the pawn across the board, from F2 to F3.
With dungeon cunning, Bat brings the knight to E3. our hero captures the enemy pawn: the pawn leaps from F3 to E4.
Bat's king advances from E8 to F7. our hero advances the pawn from C2 to C3, and right after that bat sets the pawn on C4, watching every square.
our hero captures the enemy rook: the pawn leaps from C3 to D4.
From the dark, Bat pushes the pawn to C3. our hero claims the enemy pawn by landing on E5.
Bat's knight reaches G2 and threatens our hero's king.
our hero slides the king across the board, from E1 to F2; then with dungeon cunning, Bat brings the knight to H4. our hero claims the enemy pawn by landing on D6.
Bat's king advances from F7 to E8. our hero advances the pawn from E4 to E5; then bat sets the knight on F5, watching every square.
our hero gives check with the pawn on D7.
From the dark, Bat pushes the king to D8, and our hero's pawn takes E6, leaving E5 behind. Bat answers by moving the knight from F5 to E3.
our hero claims the enemy knight by landing on E3.
With dungeon cunning, Bat brings the pawn to C2. With a steady hand, our hero brings the king to D2.
On C1, Bat promotes and gains a reinforcing rook.
our hero claims the enemy rook by landing on C1.
Bat sets the pawn on H5, watching every square, and without hurry or fear, our hero places the king on D1. From the dark, Bat pushes the pawn to B5.
our hero gives check with the pawn on E7.
Bat's king falls on E7 and tears the pawn from our hero.
our hero's pawn crowns on D8 and becomes a queen.
A cruel blow: Bat's king captures our hero's queen on D8.
With a steady hand, our hero brings the king to E1, and right after that bat's king advances from D8 to C7. our hero advances the king from E1 to F1; then bat sets the pawn on H4, watching every square.
Without hurry or fear, our hero places the king on G1. From the dark, Bat pushes the pawn to H3, and our hero's king takes H1, leaving G1 behind.
Bat answers by moving the king from C7 to D7, while our hero slides the king across the board, from H1 to H2. With dungeon cunning, Bat brings the king to E7.
our hero captures the enemy pawn: the king leaps from H2 to H3.
Bat's king advances from E7 to F6. our hero advances the king from H3 to G2, and right after that bat sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on F2. From the dark, Bat pushes the king to E5, while our hero's king takes E2, leaving F2 behind.
Bat answers by moving the king from E5 to D5, and our hero slides the king across the board, from E2 to D2. With dungeon cunning, Bat brings the king to C4.
With a steady hand, our hero brings the king to E3, and right after that bat's king advances from C4 to B3. our hero advances the pawn from A3 to A4.
A cruel blow: Bat's king captures our hero's pawn on A4.
Without hurry or fear, our hero places the king on D4. From the dark, Bat pushes the pawn to B6, and our hero's king takes D5, leaving D4 behind.
Bat answers by moving the king from A4 to B3, while our hero slides the king across the board, from D5 to C6. With dungeon cunning, Bat brings the king to C4.
our hero captures the enemy pawn: the king leaps from C6 to B6.
Bat's pawn advances from B5 to B4. our hero advances the king from B6 to A5, and right after that bat sets the king on C5, watching every square.
Without hurry or fear, our hero places the king on A4. From the dark, Bat pushes the king to C4, while our hero's king takes A5, leaving A4 behind.
Bat answers by moving the pawn from B4 to B3, and our hero slides the king across the board, from A5 to A4. With dungeon cunning, Bat brings the king to C3.
With a steady hand, our hero brings the king to A3, and right after that bat's king advances from C3 to C2. our hero advances the king from A3 to B4; then bat sets the pawn on B2, watching every square.
Without hurry or fear, our hero places the king on A3. From the dark, Bat pushes the king to C3, and our hero's king takes A2, leaving A3 behind.
Bat answers by moving the king from C3 to D4. our hero claims the enemy pawn by landing on B2.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 44 s
- Moves
- 83
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 19 / 11
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 80% of the games on this floor.