Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival pawn on D5.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the pawn from D7 to D6. From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to C3, while rat's pawn advances from E7 to E6.

our hero advances the pawn from G2 to G4, and rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on D3.

From the dark, Rat pushes the king to D8, and right after that our hero's king takes D2, leaving E1 behind. Rat answers by moving the king from D8 to E8; then our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to E3, and rat's pawn advances from D6 to D5.

A clean strike: our hero's pawn topples the pawn on D5.

Rat sets the king on G8, watching every square, and right after that without hurry or fear, our hero places the king on E4. Rat captures the pawn on D5 and puts our hero in check.

A clean strike: our hero's king topples the pawn on D5.

Rat answers by moving the pawn from E5 to E4. From D3 to E4, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to E5. Check from Rat: the pawn plants itself on C6.

our hero advances the king from D5 to D6, and rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Rat pushes the king to E8. From H5 to G6, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from E8 to F8; then our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the pawn to E7, and rat's king advances from G7 to F6. Promotion: on E8, our hero turns a pawn into a queen.

Rat sets the pawn on C5, watching every square, and right after that without hurry or fear, our hero places the pawn on G7. Rat moves the king from F6 to G7 and topples our hero's pawn.

our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the king from G7 to H6. our hero gives check with the queen on E6.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to F5, while rat's king advances from H7 to G7.

Check: our hero tightens the net by bringing the queen to D7.

Rat sets the king on F8, watching every square; then without hurry or fear, our hero places the pawn on F6. From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the king from G8 to H8; then our hero slides the king across the board, from D6 to E7. With dungeon cunning, Rat brings the king to H7.

With a steady hand, our hero brings the queen to E6, and rat's king advances from H7 to G6. From F7, our hero's queen forces Rat to defend.

Rat sets the king on F5, watching every square, and right after that without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to E5.

A clean strike: our hero's queen topples the pawn on C4.

Rat answers by moving the king from E5 to F5. By taking the pawn on C5, our hero drives Rat into check.

Rat moves the king from F5 to G6 and topples our hero's pawn.

With a steady hand, our hero brings the queen to D6, while rat's king advances from G6 to H7. our hero advances the pawn from F6 to F7, and rat sets the king on H8, watching every square.

Promotion: on F8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to H7, and right after that our hero's queen takes E6, leaving D6 behind.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 9 s
Moves
71
How it ended
stalemate
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
7 / 3
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 58% of the games on this floor.

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