Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on E6.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

With a steady hand, our hero brings the pawn to H4. Rat advances to B2 and claims our pawn.

our hero advances the king from E1 to D1. Rat's pawn crowns on B1 and a hostile knight is born.

Without hurry or fear, our hero places the king on C1. From the dark, Rat pushes the pawn to G5. From C1 to B1, our hero's king swallows Rat's knight.

Rat moves the pawn from G5 to H4 and topples our hero's pawn.

our hero slides the pawn across the board, from G2 to G3, while with dungeon cunning, Rat brings the pawn to D5. With a steady hand, our hero brings the pawn to C3, and rat's pawn advances from H4 to H3.

our hero advances the pawn from D2 to D3, while rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on C1.

From the dark, Rat pushes the pawn to H2; then our hero's king takes D1, leaving C1 behind. Rat's pawn crowns on H1 and a hostile rook is born.

our hero slides the king across the board, from D1 to D2, and with dungeon cunning, Rat brings the rook to H6. With a steady hand, our hero brings the pawn to G4, while rat's king advances from D8 to E8.

our hero advances the pawn from G4 to G5, and rat sets the rook on H2, watching every square. Without hurry or fear, our hero places the pawn on F3.

From the dark, Rat pushes the pawn to D4. From C3 to D4, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from E8 to F7; then our hero slides the king across the board, from D2 to E3. With dungeon cunning, Rat brings the rook to H4.

From D4 to C5, our hero's pawn swallows Rat's pawn.

Rat's rook advances from H4 to H8. our hero advances the pawn from F3 to F4, while rat sets the king on G6, watching every square.

Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the rook to E8.

our hero gives check with the pawn on F5.

Rat answers by moving the king from G6 to H5, and right after that our hero slides the king across the board, from E4 to F4. With dungeon cunning, Rat brings the pawn to E6.

A clean strike: our hero's pawn topples the pawn on E6.

Rat's rook reaches F8 and threatens our hero's king.

our hero advances the king from F4 to E5, and rat sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on E7.

From the dark, Rat pushes the rook to A8, and right after that our hero's king takes E6, leaving E5 behind. Rat moves the king from G6 to G5 and topples our hero's pawn.

our hero slides the pawn across the board, from A2 to A4, while with dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to D4, and rat's rook advances from A8 to H8.

our hero advances the pawn from D4 to D5, while rat sets the king on G7, watching every square. From D5 to C6, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to G6; then our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from G6 to G7, and right after that our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Rat brings the rook to B8. With a steady hand, our hero brings the king to D5, while rat's rook advances from B8 to E8.

our hero advances the pawn from E5 to E6, and rat sets the king on G6, watching every square. Without hurry or fear, our hero places the king on E5.

Rat advances to E7 and claims our pawn.

our hero's king takes D5, leaving E5 behind. Rat moves the rook from E7 to E6 and topples our hero's pawn.

A clean strike: our hero's king topples the rook on E6.

With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the king to D7, and rat's king advances from G5 to F5.

A clean strike: our hero's king topples the pawn on C7.

Rat sets the king on F4, watching every square, and right after that without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the king to E4; then our hero's pawn takes C7, leaving C6 behind.

Rat answers by moving the king from E4 to E3. Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to E2. With a steady hand, our hero brings the queen to D7, while rat's king advances from E2 to E3.

Check: our hero tightens the net by bringing the queen to E7.

Rat sets the king on F2, watching every square. our hero gives check with the queen on F7.

From the dark, Rat pushes the king to G1, and right after that our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from G1 to H1; then our hero slides the pawn across the board, from C6 to C7.

With dungeon cunning, Rat brings the king to G2. Promotion: on C8, our hero turns a pawn into a queen.

Rat's king advances from G2 to H2. A clean strike: our hero's king topples the pawn on A5.

Rat sets the king on G3, watching every square, and right after that without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to H4.

our hero gives check with the queen on F2.

Rat answers by moving the king from H4 to G5, and right after that our hero slides the queen across the board, from C8 to C6. With dungeon cunning, Rat brings the king to G4.

Check: our hero tightens the net by bringing the queen to E2.

Rat's king advances from G4 to G3. our hero gives check with the queen on D3.

Rat sets the king on H4, watching every square; then without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to G5, and right after that our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from G5 to F4. our hero gives check with the queen on C4.

With dungeon cunning, Rat brings the king to G3. From C3, our hero's queen forces Rat to defend.

Rat's king advances from G3 to G4. Check: our hero tightens the net by bringing the queen to E6.

Rat sets the king on H4, watching every square, and right after that without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to G5.

Promotion: on A8, our hero turns a pawn into a queen.

Rat answers by moving the king from G5 to H5, and right after that our hero slides the queen across the board, from A8 to G8. With dungeon cunning, Rat brings the king to H4.

With a steady hand, our hero brings the queen to C2, while rat's king advances from H4 to H5. our hero advances the queen from E6 to E4, and rat sets the king on H6, watching every square.

Check: our hero tightens the net by bringing the queen to C6.

From the dark, Rat pushes the king to H5, and right after that our hero's queen takes F8, leaving G8 behind. Rat answers by moving the king from H5 to G5; then our hero slides the queen across the board, from F8 to H8.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 32 s
Moves
129
How it ended
stalemate
Captures (hero / opponent)
8 / 5
Material captured (hero / opponent)
14 / 5
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (129 moves) lasted longer than 91% of the games on this floor.

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