Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero's pawn lands on G3 and defeats Slug's knight!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on H6.

From the dark, Slug pushes the bishop to B4. From H2 to G3, our hero's pawn swallows Slug's knight.

Slug answers by moving the bishop from B4 to C5; then our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Slug brings the bishop to D6.

With a steady hand, our hero brings the pawn to F3, and slug's bishop advances from D6 to A3. A clean strike: our hero's pawn topples the pawn on G4.

Slug sets the bishop on B4, watching every square, and right after that without hurry or fear, our hero places the pawn on G5. From the dark, Slug pushes the king to D8; then our hero's knight takes F3, leaving G1 behind.

Slug answers by moving the king from D8 to C8. From F3 to E5, our hero's knight swallows Slug's pawn.

With dungeon cunning, Slug brings the pawn to D6. With a steady hand, our hero brings the knight to C6, while slug's bishop advances from B4 to A3.

By taking the pawn on E7, our hero drives Slug into check.

Slug sets the king on D8, watching every square. our hero gives check with the knight on C6.

From the dark, Slug pushes the king to C7, and right after that our hero's knight takes E7, leaving C6 behind. Slug answers by moving the bishop from A3 to B2; then our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Slug brings the pawn to D5. From G6 to H7, our hero's pawn swallows Slug's pawn.

Slug's king advances from C7 to B6. A clean strike: our hero's pawn topples the pawn on D5.

Slug sets the king on A5, watching every square. Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Slug pushes the king to B6. our hero gives check with the knight on C8.

Slug answers by moving the king from B6 to B7, and right after that our hero slides the queen across the board, from H8 to D8. With dungeon cunning, Slug brings the king to A6.

With a steady hand, our hero brings the pawn to D6, while slug's king advances from A6 to B7. our hero advances the pawn from D6 to D7, and slug sets the king on C6, watching every square.

From E7, our hero's knight forces Slug to defend.

From the dark, Slug pushes the king to B7. Check: our hero tightens the net by bringing the queen to C8.

Slug answers by moving the king from B7 to A7. Promotion: on D8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the bishop to A3. With a steady hand, our hero brings the queen to C6. Slug moves the bishop from A3 to E7 and topples our hero's knight.

By taking the bishop on E7, our hero drives Slug into check.

Slug sets the king on B8, watching every square. And it is checkmate: our hero ends the game on E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 34 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
12 / 3
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 36% of the games on this floor.

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