Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's bishop lands on H6 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

From the dark, Spider pushes the knight to D6, and our hero's pawn takes E4, leaving E3 behind. Spider answers by moving the king from E8 to D7, while our hero slides the bishop across the board, from C1 to G5.

Spider's pawn falls on B2 and tears the pawn from our hero.

With a steady hand, our hero brings the rook to B1. A cruel blow: Spider's knight captures our hero's pawn on E4.

our hero advances the bishop from G5 to H6, and right after that spider sets the knight on F7, watching every square. Without hurry or fear, our hero places the bishop on F8.

From the dark, Spider pushes the pawn to A3, while our hero's pawn takes C4, leaving C2 behind. Spider answers by moving the king from D7 to E6, and our hero slides the knight across the board, from G1 to F3.

With dungeon cunning, Spider brings the knight to H6. our hero claims the enemy knight by landing on H6.

Spider's knight advances from E4 to D6. our hero advances the pawn from C4 to C5; then spider sets the pawn on A5, watching every square.

our hero claims the enemy knight by landing on D6.

From the dark, Spider pushes the pawn to C5. our hero captures the enemy pawn: the pawn leaps from D6 to E7.

Spider answers by moving the king from E6 to D7, while our hero slides the bishop across the board, from H6 to G5. With dungeon cunning, Spider brings the king to E8.

our hero captures the enemy pawn: the knight leaps from F3 to E5.

Spider's pawn advances from C5 to C4. our hero claims the enemy pawn by landing on C4.

Spider sets the king on D7, watching every square. our hero captures the enemy pawn: the knight leaps from C4 to A5.

From the dark, Spider pushes the king to E6, while our hero's knight takes C6, leaving A5 behind. Spider answers by moving the king from E6 to D7.

From E5, our hero's knight forces Spider to defend.

With dungeon cunning, Spider brings the king to C7. With a steady hand, our hero brings the pawn to E4, and right after that spider's king advances from C7 to B7.

our hero advances the king from E1 to D1; then spider sets the king on A7, watching every square. Without hurry or fear, our hero places the king on C2.

From the dark, Spider pushes the king to B6, and our hero's rook takes D1, leaving B1 behind. Spider answers by moving the king from B6 to B7.

our hero gives check with the rook on D7.

With dungeon cunning, Spider brings the king to A6. From D6, our hero's rook forces Spider to defend.

Spider's king advances from A6 to B5. our hero's pawn crowns on E8 and becomes a queen.

Spider sets the king on B4, watching every square. our hero gives check with the queen on B8.

From the dark, Spider pushes the king to A5. From C7, our hero's queen forces Spider to defend.

Spider answers by moving the king from A5 to B5, and our hero slides the knight across the board, from E5 to D3. On B1, Spider promotes and gains a reinforcing bishop.

our hero claims the enemy bishop by landing on B1.

Spider's king advances from B5 to A4. our hero advances the rook from D6 to B6; then spider sets the king on A5, watching every square.

our hero delivers the final mate from A7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 21 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 52% of the games on this floor.

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