Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero answers with fury: the bishop leaps from D4 to G7 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

From D2 to E3, our hero's pawn swallows Spider's pawn.

Spider moves the pawn from C3 to B2 and topples our hero's pawn.

A clean strike: our hero's bishop topples the pawn on B2.

From the dark, Spider pushes the knight to H5. From B2 to E5, our hero's bishop swallows Spider's pawn.

In that instant, Backstab: one of Spider's pieces vanishes without a trace.

Spider answers by moving the king from E8 to D7, while our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Spider brings the king to E6.

From E5 to C7, our hero's bishop swallows Spider's pawn.

Spider's king advances from E6 to D7, while our hero advances the bishop from C7 to B6. Spider sets the knight on G7, watching every square.

Without hurry or fear, our hero places the bishop on D4; then from the dark, Spider pushes the pawn to A3. A clean strike: our hero's bishop topples the knight on G7.

From the shadows, Backstab. Spider loses a piece to our hero's blade.

Spider answers by moving the pawn from A3 to A2. From A1 to A2, our hero's rook swallows Spider's pawn.

With dungeon cunning, Spider brings the king to C8. A clean strike: our hero's rook topples the pawn on A6.

Spider's pawn advances from E7 to E5. Check: our hero tightens the net by bringing the rook to A8.

Spider sets the king on B7, watching every square, and right after that without hurry or fear, our hero places the rook on F8. From the dark, Spider pushes the king to A7; then our hero's pawn takes H4, leaving H2 behind.

Spider answers by moving the king from A7 to B7. our hero slides the pawn across the board, from H4 to H5, and with dungeon cunning, Spider brings the king to C7.

With a steady hand, our hero brings the pawn to H6, while spider's king advances from C7 to D6. our hero advances the pawn from H6 to H7.

Spider sets the king on E7, watching every square. Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Spider pushes the king to D7, and right after that our hero's queen takes H6, leaving H8 behind. Spider answers by moving the king from D7 to E7.

our hero slides the queen across the board, from H6 to G6, while with dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the queen to F6, and spider's king advances from D7 to C7.

By taking the pawn on E5, our hero drives Spider into check.

Spider sets the king on B6, watching every square. From F6, our hero's rook forces Spider to defend.

From the dark, Spider pushes the king to B7. Check: our hero tightens the net by bringing the queen to E7.

Spider answers by moving the king from B7 to A8. And it is checkmate: our hero ends the game on F8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 8 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0
Skills used
2

Floor 3 statistics

Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 30% of the games on this floor.

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