Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero answers with fury: the pawn leaps from G2 to H3 and captures the enemy rook.
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
With a steady hand, our hero brings the king to E2; then bat's pawn advances from A4 to A3. our hero advances the king from E2 to D2.
Bat's pawn reaches E3 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from D2 to E3.
Check from Bat: the pawn plants itself on D4.
our hero's king takes D3, leaving E3 behind. Bat answers by moving the king from E8 to E7, and our hero slides the king across the board, from D3 to C2.
With dungeon cunning, Bat brings the knight to D8. With a steady hand, our hero brings the king to B3. Check from Bat: the pawn plants itself on C4.
our hero captures the enemy pawn: the king leaps from B3 to A3.
Bat sets the king on E6, watching every square, while without hurry or fear, our hero places the king on B4. From the dark, Bat pushes the rook to H3.
our hero captures the enemy rook: the pawn leaps from G2 to H3.
Bat answers by moving the pawn from A7 to A6. our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Bat brings the pawn to E4. our hero captures the enemy pawn: the king leaps from C4 to D4.
Bat's knight reaches C6 and threatens our hero's king.
our hero claims the enemy pawn by landing on E4.
Bat sets the pawn on B5, watching every square, and without hurry or fear, our hero places the king on D3. From the dark, Bat pushes the pawn to B4, while our hero's king takes C2, leaving D3 behind.
Bat answers by moving the king from E6 to D5, and our hero slides the king across the board, from C2 to B3. With dungeon cunning, Bat brings the knight to D8.
our hero claims the enemy pawn by landing on B4.
Bat's king advances from D5 to C6. our hero advances the king from B4 to A5; then bat sets the king on C5, watching every square.
our hero claims the enemy pawn by landing on A6.
From the dark, Bat pushes the knight to B7. our hero captures the enemy knight: the king leaps from A6 to B7.
Bat answers by moving the king from C5 to C4, while our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Bat brings the king to B3.
With a steady hand, our hero brings the pawn to H5; then bat's king advances from B3 to C3. our hero advances the pawn from H5 to H6, and right after that bat sets the pawn on D5, watching every square.
Without hurry or fear, our hero places the king on C6. From the dark, Bat pushes the king to C4, while our hero's king takes D6, leaving C6 behind.
Bat answers by moving the pawn from D5 to D4, and our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Bat brings the king to C3.
our hero's pawn crowns on H8 and becomes a queen.
Bat's king advances from C3 to B3. our hero advances the queen from H8 to H4; then bat sets the king on C2, watching every square.
our hero claims the enemy pawn by landing on D4.
From the dark, Bat pushes the king to B3, and our hero's king takes C5, leaving D6 behind. Bat answers by moving the king from B3 to C2, while our hero slides the king across the board, from C5 to B4.
With dungeon cunning, Bat brings the king to C1. With a steady hand, our hero brings the pawn to F3; then bat's king advances from C1 to C2.
our hero advances the pawn from F3 to F4, and right after that bat sets the king on B1, watching every square. Without hurry or fear, our hero places the pawn on F5.
From the dark, Bat pushes the king to A2, while our hero's pawn takes F6, leaving F5 behind. Bat answers by moving the king from A2 to B1, and our hero slides the pawn across the board, from F6 to F7.
With dungeon cunning, Bat brings the king to C2. our hero's pawn crowns on F8 and becomes a queen.
Bat's king advances from C2 to B1. From F1, our hero's queen forces Bat to defend.
Bat sets the king on A2, watching every square. Check: our hero tightens the net by bringing the queen to E2.
From the dark, Bat pushes the king to B1. our hero gives check with the queen on D1.
Bat answers by moving the king from B1 to A2. From C4, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to B2. With a steady hand, our hero brings the pawn to H3.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 25 s
- Moves
- 81
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 16 / 0
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 78% of the games on this floor.